Best map: Out in the Open with 51.6% from 1,245 games.
Wins early — in Bounty 2.8 points better in short rounds than in long ones (51.3% against 48.4%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 17 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.8 — rewards skill: from Gold to Legendary the win rate climbs by 4.8 points (regression 36.5% to 41.2%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 6 of 32 maps. 3 of 6 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
45.1% | 876 | 57 | ||
Safe(r) Zone +Mythic |
42.4% | 151 | 30 | ||
Kaboom Canyon prev. season |
40.1% | 658 | 52 | ||
Pit Stop +Mythic |
40.0% | 1361 | 63 | ||
Safe Zone prev. season |
39.8% | 571 | 50 | ||
Bridge Too Far +Mythicprev. season |
38.9% | 3005 | 75 |
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.2% against Rosa in Gem Grab. On average the worst case sits at 29.2%.
Nobody counters Meeple here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
49.6%
945 games
Edgar
46.0%
1,275 games
Mico
46.1%
620 games
Chuck
44.6%
392 games
Shade
44.5%
375 games
Lily
43.3%
97 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 37.9% | 77.3% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 27 | 37.8% | 70.4% |
| 3 | Myra:p | Legendary | 20 | 37.8% | 80.0% |
| 4 | zanget☘️ | Legendary | 24 | 37.2% | 70.8% |
| 5 | 尺aphⱠàĐ 🤍🧸 | Legendary | 20 | 36.9% | 75.0% |