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Meeple

Epic Ranked · Legendary Heist
44.9%Win rate in Heist
584Games
50Trust Score
78. of 105Rank in Heist
+4.8Skill bonus

Best map: Out in the Open with 51.6% from 1,245 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (51.3% against 48.4%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 30.44.9 %
Popularity 19.0.16 %
Breadth 0.0% of maps
Counter safety 22.25.5 %
Star rate 0.1.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 30th means “better than 30% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/04 — 57.0% from 107 appearances08/05 — 44.9% from 292 appearances08/06 — 38.7% from 111 appearances08/09 — 40.5% from 79 appearances08/10 — 36.3% from 204 appearances08/11 — 41.0% from 412 appearances08/12 — 39.9% from 306 appearances08/13 — 35.8% from 187 appearances08/14 — 47.0% from 134 appearances08/15 — 33.3% from 108 appearances08/16 — 36.5% from 96 appearances08/17 — 38.5% from 96 appearances08/18 — 38.9% from 113 appearances08/22 — 40.9% from 93 appearances08/23 — 41.1% from 90 appearances08/24 — 51.1% from 223 appearances08/25 — 43.4% from 122 appearances
57.0%08/04 43.4%08/25

Pick rate

08/04 — 0.1% from 107 appearances08/05 — 0.1% from 292 appearances08/06 — 0.1% from 111 appearances08/09 — 0.1% from 79 appearances08/10 — 0.1% from 204 appearances08/11 — 0.1% from 412 appearances08/12 — 0.1% from 306 appearances08/13 — 0.1% from 187 appearances08/14 — 0.1% from 134 appearances08/15 — 0.1% from 108 appearances08/16 — 0.1% from 96 appearances08/17 — 0.1% from 96 appearances08/18 — 0.1% from 113 appearances08/22 — 0.3% from 93 appearances08/23 — 0.2% from 90 appearances08/24 — 0.3% from 223 appearances08/25 — 0.2% from 122 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.8 — rewards skill: from Gold to Legendary the win rate climbs by 4.8 points (regression 36.5% to 41.2%). The higher the tier, the better he does.

Gold — 38.2% from 2,621 gamesDiamond — 35.7% from 3,121 gamesMythic — 39.8% from 10,507 gamesLegendary — 41.7% from 2,997 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Legendary). Filtered to Heist: 6 of 32 maps. 3 of 6 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 45.1%
876 57
Safe(r) Zone Heist+Mythic 42.4%
151 30
Kaboom Canyon Heistprev. season 40.1%
658 52
Pit Stop Heist+Mythic 40.0%
1361 63
Safe Zone Heistprev. season 39.8%
571 50
Bridge Too Far Heist+Mythicprev. season 38.9%
3005 75

Against whom

Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.2% against Rosa in Gem Grab. On average the worst case sits at 29.2%.

Counters

Countered by

Nobody counters Meeple here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 49.6% 945 games Edgar 46.0% 1,275 games Mico 46.1% 620 games Chuck 44.6% 392 games Shade 44.5% 375 games Lily 43.3% 97 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.9% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.8% 70.4%
3 Myra:p Legendary 20 37.8% 80.0%
4 zanget☘️ Legendary 24 37.2% 70.8%
5 尺aphⱠàĐ 🤍🧸 Legendary 20 36.9% 75.0%