My roster

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EN

Meeple

Epic All games Heist
48.9%Win rate in Heist
3,192Games
76Trust Score
53. of 106Rank in Heist

Best map: Belle's Rock with 64.7% from 16,395 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 50.48.9 %
Popularity 7.0.15 %
Breadth 73.38% of maps
Counter safety 22.25.5 %
Star rate 0.1.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 42.6% from 94 appearances08/11 — 44.6% from 101 appearances08/12 — 59.6% from 94 appearances08/13 — 39.2% from 194 appearances08/14 — 36.5% from 74 appearances08/15 — 43.0% from 200 appearances08/16 — 37.0% from 73 appearances08/17 — 45.7% from 269 appearances08/18 — 46.8% from 79 appearances08/19 — 49.3% from 686 appearances08/20 — 55.2% from 500 appearances08/21 — 50.5% from 277 appearances08/23 — 59.7% from 134 appearances08/25 — 57.1% from 219 appearances
42.6%08/05 57.1%08/25

Pick rate

08/05 — 0.1% from 94 appearances08/11 — 0.1% from 101 appearances08/12 — 0.2% from 94 appearances08/13 — 0.1% from 194 appearances08/14 — 0.1% from 74 appearances08/15 — 0.1% from 200 appearances08/16 — 0.1% from 73 appearances08/17 — 0.2% from 269 appearances08/18 — 0.2% from 79 appearances08/19 — 0.2% from 686 appearances08/20 — 0.2% from 500 appearances08/21 — 0.2% from 277 appearances08/23 — 0.1% from 134 appearances08/25 — 0.2% from 219 appearances
0.1%08/05 0.2%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 7 of 168 maps.

MapWin rateGamesTrust
Quintillion Heist 49.2%
1631 66
Jedna Heist 50.7%
538 49
Hot Tubs Heist 50.8%
266 39
Pit Stop Heist 64.3%
28 5
Photic Doom Heist 50.0%
170 32
Eating Good! Heist 45.1%
257 38
Hot Potato Heist 43.7%
302 41

Against whom

Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.2% against Rosa in Gem Grab. On average the worst case sits at 29.2%.

Counters

Countered by

Nobody counters Meeple here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 49.6% 945 games Edgar 46.0% 1,275 games Mico 46.1% 620 games Chuck 44.6% 392 games Shade 44.5% 375 games Lily 43.3% 97 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.9% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.8% 70.4%
3 Myra:p Legendary 20 37.8% 80.0%
4 zanget☘️ Legendary 24 37.2% 70.8%
5 尺aphⱠàĐ 🤍🧸 Legendary 20 36.9% 75.0%