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Meeple

Epic Ranked · Legendary
48.2%Win rate across all maps
39,720Games
100Trust Score
85. of 105Rank by score

Best map: Out in the Open with 52.0% from 1,271 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 9.48.2 %
Popularity 93.3.24 %
Breadth 0.0% of maps
Counter safety 37.25.4 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/01 — 48.7% from 493 appearances08/02 — 47.7% from 1,575 appearances08/03 — 47.2% from 5,622 appearances08/04 — 48.6% from 26,691 appearances08/05 — 48.8% from 53,001 appearances08/06 — 48.8% from 27,637 appearances08/07 — 48.6% from 12,363 appearances08/08 — 48.0% from 13,970 appearances08/09 — 48.0% from 16,662 appearances08/10 — 47.7% from 43,503 appearances08/11 — 48.4% from 83,277 appearances08/12 — 48.1% from 54,577 appearances08/13 — 48.1% from 30,526 appearances08/14 — 48.3% from 22,458 appearances08/15 — 48.5% from 17,205 appearances08/16 — 48.1% from 18,078 appearances08/17 — 48.2% from 15,099 appearances08/18 — 47.6% from 17,123 appearances08/19 — 47.0% from 4,997 appearances08/21 — 50.1% from 3,217 appearances08/22 — 48.6% from 4,992 appearances08/23 — 48.1% from 7,042 appearances08/24 — 47.8% from 11,107 appearances08/25 — 47.6% from 12,036 appearances08/26 — 50.3% from 1,153 appearances
48.7%08/01 50.3%08/26

Pick rate

08/01 — 3.3% from 493 appearances08/02 — 3.6% from 1,575 appearances08/03 — 3.6% from 5,622 appearances08/04 — 3.5% from 26,691 appearances08/05 — 3.1% from 53,001 appearances08/06 — 3.1% from 27,637 appearances08/07 — 2.9% from 12,363 appearances08/08 — 2.9% from 13,970 appearances08/09 — 2.9% from 16,662 appearances08/10 — 2.8% from 43,503 appearances08/11 — 2.9% from 83,277 appearances08/12 — 2.6% from 54,577 appearances08/13 — 2.6% from 30,526 appearances08/14 — 2.6% from 22,458 appearances08/15 — 2.5% from 17,205 appearances08/16 — 2.5% from 18,078 appearances08/17 — 2.5% from 15,099 appearances08/18 — 2.8% from 17,123 appearances08/19 — 2.4% from 4,997 appearances08/21 — 3.0% from 3,217 appearances08/22 — 3.2% from 4,992 appearances08/23 — 3.2% from 7,042 appearances08/24 — 3.2% from 11,107 appearances08/25 — 3.4% from 12,036 appearances08/26 — 3.1% from 1,153 appearances
3.3%08/01 3.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.2% from 442 gamesSilver — 51.8% from 2,815 gamesGold — 49.2% from 62,273 gamesDiamond — 47.5% from 110,432 gamesMythic — 47.6% from 830,723 gamesLegendary — 48.3% from 505,112 gamesMasters — 49.1% from 14,011 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 52.0%
1271 62
Flaring Phoenix Knockout 50.5%
1900 68
Dueling Beetles Hot Zone 50.1%
2401 72
Deathcap Trap Gem Grabprev. season 48.7%
20582 100
Spiraling Out Brawl Ball 49.6%
2699 73
Open Business Hot Zone 49.8%
2163 70
Ring of Fire Hot Zone 51.0%
889 57
Layer Cake Bounty 49.5%
2831 74
Belle's Rock Knockout 49.9%
1831 68
Parallel Plays Hot Zone 48.8%
2768 74
Center Stage Brawl Ball 48.9%
1989 69
Triple Dribble Brawl Ball 48.3%
2859 74
New Horizons Knockout 48.5%
1360 63
Pinball Dreams Brawl Ball 48.0%
2341 71
Double Swoosh Gem Grab 47.9%
1780 67
Beach Ball Brawl Ball+Mythic 49.1%
589 51
Crystal Arcade Gem Grabprev. season 46.1%
18259 100
Dry Season Bounty 47.4%
1686 66
Undermine Gem Grab 46.8%
1388 63
Sneaky Fields Brawl Ball 45.6%
1795 67
Pinhole Punt Brawl Ball+Mythic + Masters 46.6%
556 50
Shooting Star Bountyprev. season 44.6%
7257 88
Hideout Bounty 45.5%
918 57
Hot Potato Heistprev. season 45.2%
878 57
Rustic Arcade Gem Grab 45.2%
691 53
Hard Rock Mine Gem Grab 43.2%
1386 63
Safe(r) Zone Heist+Mythic 42.4%
151 30
Gem Fort Gem Grab 42.4%
1282 62
Kaboom Canyon Heistprev. season 40.1%
658 52
Pit Stop Heist+Mythic 39.9%
1365 63
Safe Zone Heistprev. season 39.8%
571 50
Bridge Too Far Heist+Mythicprev. season 38.9%
3005 75

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.8% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.7% 70.4%
3 Myra:p Legendary 20 37.7% 80.0%
4 Itoshi Rin Masters 60 37.1% 53.3%
5 zanget☘️ Legendary 24 37.0% 70.8%