My roster

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EN

Meeple

Epic Ranked · Masters
48.5%Win rate across all maps
526Games
49Trust Score
91. of 105Rank by score

Best map: Dueling Beetles with 53.7% from 761 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 16.48.5 %
Popularity 21.0.20 %
Breadth 0.0% of maps
Counter safety 39.25.7 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 39th means “better than 39% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 10 earlier days are left out — below 160 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/03 — 52.1% from 399 appearances08/04 — 47.5% from 933 appearances08/05 — 49.2% from 1,830 appearances08/06 — 49.9% from 1,094 appearances08/07 — 47.8% from 429 appearances08/08 — 50.8% from 598 appearances08/09 — 51.1% from 767 appearances08/10 — 50.8% from 1,521 appearances08/11 — 50.3% from 1,939 appearances08/12 — 50.0% from 840 appearances08/13 — 48.3% from 487 appearances08/14 — 54.0% from 465 appearances08/15 — 43.7% from 327 appearances08/16 — 48.2% from 415 appearances08/17 — 39.0% from 305 appearances08/18 — 46.7% from 745 appearances08/19 — 41.5% from 313 appearances08/25 — 49.8% from 245 appearances
52.1%08/03 49.8%08/25

Pick rate

08/03 — 3.4% from 399 appearances08/04 — 2.7% from 933 appearances08/05 — 3.1% from 1,830 appearances08/06 — 2.3% from 1,094 appearances08/07 — 2.7% from 429 appearances08/08 — 2.4% from 598 appearances08/09 — 2.8% from 767 appearances08/10 — 2.9% from 1,521 appearances08/11 — 3.2% from 1,939 appearances08/12 — 3.1% from 840 appearances08/13 — 2.7% from 487 appearances08/14 — 3.2% from 465 appearances08/15 — 3.3% from 327 appearances08/16 — 3.0% from 415 appearances08/17 — 3.1% from 305 appearances08/18 — 3.3% from 745 appearances08/19 — 2.8% from 313 appearances08/25 — 2.5% from 245 appearances
3.4%08/03 2.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 42.2% from 457 gamesSilver — 52.0% from 2,936 gamesGold — 49.2% from 64,597 gamesDiamond — 47.5% from 112,335 gamesMythic — 47.6% from 835,321 gamesLegendary — 48.3% from 508,189 gamesMasters — 49.1% from 14,085 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zoneprev. season 53.7%
761 54
Out in the Open Knockout 52.0%
1401 64
Spiraling Out Brawl Ball 50.4%
2936 75
Open Business Hot Zoneprev. season 51.5%
859 56
Flaring Phoenix Knockoutprev. season 51.9%
574 50
Ring of Fire Hot Zone 50.9%
932 57
Belle's Rock Knockout 49.8%
1986 69
Triple Dribble Brawl Ballprev. season 50.4%
1187 61
Double Swoosh Gem Grabprev. season 49.6%
774 55
Center Stage Brawl Ballprev. season 49.3%
871 56
New Horizons Knockout 48.5%
1433 64
Dry Season Bounty 48.2%
1850 68
Layer Cake Bountyprev. season 48.6%
1119 60
Crystal Arcade Gem Grabprev. season 46.3%
18653 100
Parallel Plays Hot Zoneprev. season 47.7%
1171 61
Sneaky Fields Brawl Ballprev. season 48.2%
707 53
Pinhole Punt Brawl Ball 47.7%
789 55
Undermine Gem Grab 46.4%
1498 65
Deathcap Trap Gem Grabprev. season 47.0%
592 51
Pinball Dreams Brawl Ballprev. season 46.3%
902 57
Shooting Star Bountyprev. season 44.6%
7365 88
Hideout Bounty 45.9%
985 58
Hot Potato Heistprev. season 45.9%
896 57
Rustic Arcade Gem Grab 45.3%
731 54
Hard Rock Mine Gem Grab 42.9%
1526 65
Gem Fort Gem Grab 42.3%
1408 64
Safe Zone Heistprev. season 40.6%
586 51

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ャʟᴀɴᴛ🐙 Legendary 29 38.5% 72.4%
2 Itoshi Rin Masters 65 37.6% 53.8%
3 Myra:p Legendary 20 37.4% 80.0%
4 尺aphⱠàĐ 🤍🧸 Legendary 25 37.3% 72.0%
5 NXT|ScarFace💘 Masters 37 37.3% 62.2%