My roster

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EN

Meeple

Epic Ranked · Bronze
42.3%Win rate across all maps
456Games
47Trust Score
52. of 105Rank by score

Best map: Hideout with 66.7% from 18 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 50.42.3 %
Popularity 22.0.07 %
Breadth 63.13% of maps
Counter safety 39.25.7 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 4 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 28.4% from 109 appearances08/21 — 43.0% from 79 appearances08/22 — 39.7% from 63 appearances08/25 — 53.4% from 73 appearances
28.4%08/20 53.4%08/25

Pick rate

08/20 — 0.1% from 109 appearances08/21 — 0.1% from 79 appearances08/22 — 0.1% from 63 appearances08/25 — 0.1% from 73 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 42.2% from 457 gamesSilver — 52.0% from 2,936 gamesGold — 49.2% from 64,597 gamesDiamond — 47.5% from 112,335 gamesMythic — 47.6% from 835,321 gamesLegendary — 48.3% from 508,189 gamesMasters — 49.1% from 14,085 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Hideout Bounty 66.7%
18 0
Dry Season Bounty 59.1%
22 1
Safe(r) Zone Heist 63.6%
11 0
Belle's Rock Knockout 57.1%
14 0
Shooting Star Bounty 58.3%
12 0
Out in the Open Knockout 53.3%
15 0
Dueling Beetles Hot Zone 50.0%
16 0
Triple Dribble Brawl Ball 50.0%
16 0
Pinball Dreams Brawl Ball 47.6%
21 1
Hard Rock Mine Gem Grab 47.1%
17 0
Sneaky Fields Brawl Ball 46.7%
15 0
Gem Fort Gem Grab 46.2%
13 0
New Horizons Knockout 44.4%
18 0
Parallel Plays Hot Zone 43.8%
16 0
Bridge Too Far Heist 40.0%
10 0
Safe Zone Heist 36.4%
11 0
Spiraling Out Brawl Ball 38.9%
18 0
Kaboom Canyon Heistprev. season 37.5%
16 0
Undermine Gem Grab 37.5%
16 0
Rustic Arcade Gem Grab 33.3%
12 0
Open Business Hot Zone 33.3%
15 0
Double Swoosh Gem Grab 33.3%
18 0
Flaring Phoenix Knockout 36.0%
25 3
Hot Potato Heist 34.8%
23 2
Pit Stop Heist 18.2%
11 0
Center Stage Brawl Ball 18.8%
16 0
Ring of Fire Hot Zone 17.6%
17 0
Layer Cake Bounty 20.0%
20 0

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ャʟᴀɴᴛ🐙 Legendary 29 38.5% 72.4%
2 Itoshi Rin Masters 65 37.6% 53.8%
3 Myra:p Legendary 20 37.4% 80.0%
4 尺aphⱠàĐ 🤍🧸 Legendary 25 37.3% 72.0%
5 NXT|ScarFace💘 Masters 37 37.3% 62.2%