My roster

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EN

Meeple

Epic Ranked · Gold
49.1%Win rate across all maps
62,067Games
100Trust Score
58. of 105Rank by score

Best map: Belle's Rock with 54.2% from 5,931 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 45.49.1 %
Popularity 52.0.47 %
Breadth 62.20% of maps
Counter safety 50.25.8 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 67.2% from 128 appearances08/05 — 57.8% from 344 appearances08/06 — 54.7% from 245 appearances08/20 — 51.5% from 13,205 appearances08/21 — 50.4% from 11,598 appearances08/22 — 46.9% from 8,514 appearances08/23 — 48.2% from 7,290 appearances08/24 — 48.3% from 10,528 appearances08/25 — 48.1% from 9,439 appearances08/26 — 45.5% from 1,493 appearances
67.2%08/04 45.5%08/26

Pick rate

08/04 — 0.3% from 128 appearances08/05 — 0.3% from 344 appearances08/06 — 0.3% from 245 appearances08/20 — 0.5% from 13,205 appearances08/21 — 0.5% from 11,598 appearances08/22 — 0.5% from 8,514 appearances08/23 — 0.5% from 7,290 appearances08/24 — 0.4% from 10,528 appearances08/25 — 0.4% from 9,439 appearances08/26 — 0.4% from 1,493 appearances
0.3%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.5% from 446 gamesSilver — 51.9% from 2,859 gamesGold — 49.2% from 63,003 gamesDiamond — 47.5% from 111,052 gamesMythic — 47.6% from 831,959 gamesLegendary — 48.3% from 505,922 gamesMasters — 49.1% from 14,025 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 9 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 54.2%
5931 85
New Horizons Knockout 54.3%
4332 80
Out in the Open Knockout 54.3%
3563 78
Layer Cake Bounty 53.2%
6024 85
Dry Season Bounty 53.5%
3894 79
Flaring Phoenix Knockout 53.3%
4287 80
Hideout Bounty 51.2%
3623 78
Shooting Star Bounty 48.9%
2875 74
Triple Dribble Brawl Ball 48.0%
1636 66
Parallel Plays Hot Zone 47.5%
2351 71
Deathcap Trap Gem Grab+Diamondprev. season 48.1%
958 58
Undermine Gem Grab 46.3%
2045 69
Crystal Arcade Gem Grab+Diamondprev. season 46.8%
947 58
Spiraling Out Brawl Ball 46.2%
1698 66
Pinhole Punt Brawl Ball+Diamond + Mythic 47.1%
456 47
Hard Rock Mine Gem Grab 45.3%
2106 70
Pinball Dreams Brawl Ball 45.3%
1638 66
Double Swoosh Gem Grab 44.5%
1576 65
Beach Ball Brawl Ball+Diamond + Mythic 45.5%
398 45
Rustic Arcade Gem Grab 44.2%
2280 71
Gem Fort Gem Grab 44.0%
2012 69
Open Business Hot Zone 43.3%
2107 70
Dueling Beetles Hot Zone 42.3%
2151 70
Pit Stop Heist 42.3%
913 57
Sneaky Fields Brawl Ball 42.2%
865 56
Ring of Fire Hot Zone 41.2%
1112 60
Center Stage Brawl Ball 40.9%
1224 62
Safe Zone Heist+Diamond 36.7%
629 52
Bridge Too Far Heist+Diamond 36.7%
695 53
Kaboom Canyon Heist+Diamond 35.3%
689 53
Safe(r) Zone Heist+Diamond 33.5%
597 51
Hot Potato Heist+Diamond 32.5%
554 50

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.7% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.6% 70.4%
3 Myra:p Legendary 20 37.6% 80.0%
4 Itoshi Rin Masters 63 36.9% 52.4%
5 尺aphⱠàĐ 🤍🧸 Legendary 20 36.6% 75.0%