Best map: Ring of Fire with 59.5% from 1,199 games.
Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +19.4 — rewards skill: from Bronze to Masters the win rate climbs by 19.4 points (regression 34.9% to 54.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 6 of 30 maps. 2 of 6 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Legendary |
55.3% | 2074 | 69 | ||
Center Stage prev. season |
54.1% | 1227 | 62 | ||
Pinhole Punt +Legendary + Mythic |
57.9% | 235 | 37 | ||
Sneaky Fields prev. season |
53.0% | 943 | 58 | ||
Pinball Dreams prev. season |
51.8% | 951 | 58 | ||
Triple Dribble prev. season |
51.5% | 1131 | 60 |
Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
58.2%
1,515 games
Stu
54.4%
4,937 games
Rico
53.3%
5,880 games
Bibi
53.0%
3,014 games
Rosa
61.5%
200 games
Griff
51.9%
7,122 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 又小人 Tyloé 🎀 | Masters | 165 | 48.2% | 61.8% |
| 2 | 0ping=@AdresVPN | Legendary | 147 | 47.4% | 61.9% |
| 3 | @babickabs | Legendary | 40 | 44.7% | 82.5% |
| 4 | EPG|SverAe | Masters | 65 | 43.2% | 66.2% |
| 5 | Sofiaa👒 | Legendary | 44 | 43.2% | 75.0% |