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EN

Meg

Tank Legendary Ranked · Masters Brawl Ball
52.6%Win rate in Brawl Ball
4,306Games
80Trust Score
10. of 84Rank in Brawl Ball
+19.4Skill bonus

Best map: Ring of Fire with 59.5% from 1,199 games.

Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 25.
Win rate 70.52.6 %
Popularity 95.6.06 %
Breadth 92.40% of maps
Counter safety 57.37.5 %
Star rate 25.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/03 — 51.6% from 124 appearances08/04 — 52.1% from 263 appearances08/05 — 54.1% from 444 appearances08/06 — 53.3% from 362 appearances08/07 — 48.6% from 70 appearances08/08 — 50.5% from 222 appearances08/09 — 50.5% from 216 appearances08/10 — 48.4% from 455 appearances08/11 — 56.8% from 551 appearances08/12 — 59.2% from 289 appearances08/13 — 54.6% from 207 appearances08/14 — 48.6% from 146 appearances08/15 — 55.0% from 100 appearances08/16 — 42.6% from 141 appearances08/17 — 47.7% from 130 appearances08/18 — 53.5% from 271 appearances08/19 — 55.5% from 128 appearances08/25 — 44.7% from 85 appearances
51.6%08/03 44.7%08/25

Pick rate

08/03 — 7.3% from 124 appearances08/04 — 5.3% from 263 appearances08/05 — 5.4% from 444 appearances08/06 — 5.4% from 362 appearances08/07 — 3.4% from 70 appearances08/08 — 6.1% from 222 appearances08/09 — 5.5% from 216 appearances08/10 — 5.8% from 455 appearances08/11 — 6.2% from 551 appearances08/12 — 6.8% from 289 appearances08/13 — 7.6% from 207 appearances08/14 — 6.9% from 146 appearances08/15 — 6.7% from 100 appearances08/16 — 6.5% from 141 appearances08/17 — 7.7% from 130 appearances08/18 — 8.0% from 271 appearances08/19 — 8.0% from 128 appearances08/25 — 4.3% from 85 appearances
7.3%08/03 4.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +19.4 — rewards skill: from Bronze to Masters the win rate climbs by 19.4 points (regression 34.9% to 54.4%). The higher the tier, the better he does.

Bronze — 24.0% from 4,064 gamesSilver — 31.8% from 2,267 gamesGold — 46.1% from 16,004 gamesDiamond — 47.4% from 35,111 gamesMythic — 47.7% from 267,119 gamesLegendary — 50.9% from 109,907 gamesMasters — 52.6% from 4,306 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 6 of 30 maps. 2 of 6 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball+Legendary 55.3%
2074 69
Center Stage Brawl Ballprev. season 54.1%
1227 62
Pinhole Punt Brawl Ball+Legendary + Mythic 57.9%
235 37
Sneaky Fields Brawl Ballprev. season 53.0%
943 58
Pinball Dreams Brawl Ballprev. season 51.8%
951 58
Triple Dribble Brawl Ballprev. season 51.5%
1131 60

Against whom

Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 58.2% 1,515 games Stu 54.4% 4,937 games Rico 53.3% 5,880 games Bibi 53.0% 3,014 games Rosa 61.5% 200 games Griff 51.9% 7,122 games

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 165 48.2% 61.8%
2 0ping=@AdresVPN Legendary 147 47.4% 61.9%
3 @babickabs Legendary 40 44.7% 82.5%
4 EPG|SverAe Masters 65 43.2% 66.2%
5 Sofiaa👒 Legendary 44 43.2% 75.0%