Best map: CYBERBOSS BROCK with 76.4% from 9,569 games.
Trophy Roadchange
08/05 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 171 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Streets with No Name ![]() |
61.4% | 3896 | 79 | ||
Please Remain Standing ![]() |
61.4% | 2575 | 73 | ||
Double Decker ![]() |
61.2% | 1977 | 69 | ||
Out in the Open ![]() |
59.8% | 3600 | 78 | ||
Think Ahead ![]() |
58.9% | 8527 | 91 | ||
Chivalry ![]() |
59.0% | 2623 | 73 | ||
Crab Claws ![]() |
58.6% | 3123 | 76 | ||
Jungle Top ![]() |
57.7% | 5716 | 85 | ||
Leaping Dogs ![]() |
58.2% | 2478 | 72 | ||
Opening Move ![]() |
57.9% | 2702 | 73 | ||
Belle's Rock ![]() |
56.5% | 10584 | 94 | ||
Healthy Middle Ground ![]() |
63.2% | 370 | 44 | ||
Konnakol ![]() |
53.5% | 16654 | 100 | ||
Split Difference ![]() |
48.2% | 2676 | 73 | ||
Goldarm Gulch ![]() |
46.9% | 11067 | 94 | ||
Close Call ![]() |
45.6% | 1524 | 65 | ||
Flowing Springs ![]() |
45.5% | 1337 | 63 | ||
Flaring Phoenix ![]() |
53.8% | 13 | 0 | ||
New Perspective ![]() |
43.1% | 8039 | 90 | ||
New Horizons ![]() |
45.0% | 20 | 0 | ||
Deep End ![]() |
38.3% | 997 | 58 |
Direct duels in Knockout: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 15.8% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 11 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Gray
57.1%
781 games
Brock
54.1%
2,916 games
Mortis
56.6%
535 games
Buster
67.2%
116 games
Angelo
56.4%
534 games
Sprout
56.3%
419 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 又小人 Tyloé 🎀 | Masters | 169 | 48.2% | 61.5% |
| 2 | 0ping=@AdresVPN | Legendary | 147 | 47.4% | 61.9% |
| 3 | @babickabs | Legendary | 40 | 44.7% | 82.5% |
| 4 | EPG|SverAe | Masters | 65 | 43.2% | 66.2% |
| 5 | Sofiaa👒 | Legendary | 44 | 43.2% | 75.0% |