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EN

Meg

Tank Legendary Ranked · Diamond
51.0%Win rate across all maps
49,347Games
100Trust Score
43. of 105Rank by score
+24.0Skill bonus

Best map: Ring of Fire with 55.6% from 3,508 games.

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 58.51.0 %
Popularity 50.0.59 %
Breadth 58.20% of maps
Counter safety 55.32.1 %
Star rate 10.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 45.3% from 1,445 appearances08/04 — 46.2% from 5,768 appearances08/05 — 46.3% from 18,632 appearances08/06 — 47.5% from 18,874 appearances08/09 — 47.0% from 436 appearances08/10 — 42.3% from 787 appearances08/11 — 45.1% from 2,913 appearances08/12 — 48.0% from 6,933 appearances08/13 — 46.2% from 10,056 appearances08/14 — 47.2% from 11,073 appearances08/15 — 47.1% from 11,666 appearances08/16 — 47.1% from 13,085 appearances08/17 — 47.6% from 13,847 appearances08/18 — 46.8% from 13,333 appearances08/19 — 45.2% from 3,277 appearances08/20 — 51.4% from 8,620 appearances08/21 — 50.6% from 11,414 appearances08/22 — 52.0% from 7,976 appearances08/23 — 51.5% from 6,284 appearances08/24 — 50.5% from 7,722 appearances08/25 — 50.3% from 5,946 appearances08/26 — 48.9% from 1,385 appearances
45.3%08/03 48.9%08/26

Pick rate

08/03 — 3.6% from 1,445 appearances08/04 — 3.3% from 5,768 appearances08/05 — 3.4% from 18,632 appearances08/06 — 3.6% from 18,874 appearances08/09 — 3.2% from 436 appearances08/10 — 3.0% from 787 appearances08/11 — 3.0% from 2,913 appearances08/12 — 2.8% from 6,933 appearances08/13 — 2.7% from 10,056 appearances08/14 — 2.7% from 11,073 appearances08/15 — 2.7% from 11,666 appearances08/16 — 2.8% from 13,085 appearances08/17 — 2.7% from 13,847 appearances08/18 — 2.7% from 13,333 appearances08/19 — 2.6% from 3,277 appearances08/20 — 0.7% from 8,620 appearances08/21 — 0.6% from 11,414 appearances08/22 — 0.6% from 7,976 appearances08/23 — 0.6% from 6,284 appearances08/24 — 0.6% from 7,722 appearances08/25 — 0.6% from 5,946 appearances08/26 — 0.6% from 1,385 appearances
3.6%08/03 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +24.0 — rewards skill: from Bronze to Masters the win rate climbs by 24.0 points (regression 32.8% to 56.8%). The higher the tier, the better he does.

Bronze — 19.6% from 26,775 gamesSilver — 32.3% from 14,085 gamesGold — 46.2% from 86,167 gamesDiamond — 48.0% from 183,023 gamesMythic — 49.1% from 1,376,130 gamesLegendary — 51.4% from 526,304 gamesMasters — 52.5% from 22,761 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 55.6%
3508 77
Dueling Beetles Hot Zone 54.6%
3810 79
Open Business Hot Zone 54.0%
4006 79
Spiraling Out Brawl Ball 53.0%
2894 74
Undermine Gem Grab 52.5%
3220 76
Rustic Arcade Gem Grab 52.9%
1997 69
Double Swoosh Gem Grab 51.3%
3323 76
Gem Fort Gem Grab 51.2%
2894 74
Out in the Open Knockout 52.6%
997 58
Center Stage Brawl Ball 50.8%
2904 74
Deathcap Trap Gem Grabprev. season 49.5%
6210 86
Hard Rock Mine Gem Grab 50.2%
2394 72
Crystal Arcade Gem Grabprev. season 49.2%
6368 86
Triple Dribble Brawl Ball 49.8%
2283 71
Sneaky Fields Brawl Ball 49.6%
2297 71
Belle's Rock Knockout 51.1%
655 52
New Horizons Knockout 51.0%
671 53
Flaring Phoenix Knockout 49.6%
1020 59
Dry Season Bounty 50.2%
664 52
Pinball Dreams Brawl Ball 48.4%
2560 73
Beach Ball Brawl Ball+Mythic + Gold 50.4%
532 49
Pinhole Punt Brawl Ball+Mythic + Gold 49.9%
587 51
Kaboom Canyon Heist 49.1%
835 56
Layer Cake Bounty 47.9%
956 58
Bridge Too Far Heist 47.8%
475 47
Parallel Plays Hot Zone 45.0%
1335 63
Hideout Bounty 45.8%
509 48
Shooting Star Bountyprev. season 43.6%
3190 76
Hot Potato Heist 42.6%
821 56
Safe(r) Zone Heist+Mythic 42.5%
852 56
Safe Zone Heist 42.0%
548 50
Pit Stop Heist 40.8%
642 52

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 193 46.4% 58.0%
2 0ping=@AdresVPN Legendary 159 46.4% 59.7%
3 @babickabs Legendary 40 44.4% 82.5%
4 SF|KediX Legendary 110 43.4% 59.1%
5 EPG|SverAe Masters 68 43.3% 66.2%