My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Meg

Tank Legendary Ranked · Legendary
53.3%Win rate across all maps
38,524Games
100Trust Score
16. of 105Rank by score
+23.8Skill bonus

Best map: Ring of Fire with 58.8% from 1,811 games.

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 74.53.3 %
Popularity 92.3.03 %
Breadth 93.43% of maps
Counter safety 14.15.8 %
Star rate 10.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 25 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/01 — 54.2% from 493 appearances08/02 — 49.6% from 1,519 appearances08/03 — 48.5% from 5,049 appearances08/04 — 50.5% from 23,300 appearances08/05 — 51.7% from 50,502 appearances08/06 — 50.8% from 27,212 appearances08/07 — 51.4% from 12,639 appearances08/08 — 51.6% from 14,804 appearances08/09 — 51.2% from 17,154 appearances08/10 — 51.0% from 45,685 appearances08/11 — 51.3% from 85,491 appearances08/12 — 51.5% from 57,746 appearances08/13 — 51.1% from 33,329 appearances08/14 — 50.9% from 24,383 appearances08/15 — 51.4% from 19,552 appearances08/16 — 51.5% from 21,897 appearances08/17 — 51.1% from 17,994 appearances08/18 — 52.0% from 20,606 appearances08/19 — 52.0% from 6,616 appearances08/21 — 55.5% from 4,189 appearances08/22 — 53.9% from 5,049 appearances08/23 — 52.7% from 6,603 appearances08/24 — 53.5% from 10,005 appearances08/25 — 52.5% from 10,511 appearances08/26 — 52.3% from 1,930 appearances
54.2%08/01 52.3%08/26

Pick rate

08/01 — 3.3% from 493 appearances08/02 — 3.5% from 1,519 appearances08/03 — 3.3% from 5,049 appearances08/04 — 3.0% from 23,300 appearances08/05 — 2.9% from 50,502 appearances08/06 — 3.0% from 27,212 appearances08/07 — 3.0% from 12,639 appearances08/08 — 3.1% from 14,804 appearances08/09 — 3.0% from 17,154 appearances08/10 — 3.0% from 45,685 appearances08/11 — 3.0% from 85,491 appearances08/12 — 2.8% from 57,746 appearances08/13 — 2.8% from 33,329 appearances08/14 — 2.8% from 24,383 appearances08/15 — 2.9% from 19,552 appearances08/16 — 3.0% from 21,897 appearances08/17 — 3.0% from 17,994 appearances08/18 — 3.3% from 20,606 appearances08/19 — 3.2% from 6,616 appearances08/21 — 4.0% from 4,189 appearances08/22 — 3.2% from 5,049 appearances08/23 — 3.0% from 6,603 appearances08/24 — 2.9% from 10,005 appearances08/25 — 2.9% from 10,511 appearances08/26 — 3.1% from 1,930 appearances
3.3%08/01 3.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.8 — rewards skill: from Bronze to Masters the win rate climbs by 23.8 points (regression 33.0% to 56.8%). The higher the tier, the better he does.

Bronze — 19.7% from 25,933 gamesSilver — 32.4% from 13,881 gamesGold — 46.2% from 84,997 gamesDiamond — 48.0% from 182,479 gamesMythic — 49.1% from 1,375,061 gamesLegendary — 51.4% from 524,985 gamesMasters — 52.5% from 22,712 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 4 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 58.8%
1811 67
Out in the Open Knockout 58.0%
1273 62
Open Business Hot Zone 56.2%
2304 71
Spiraling Out Brawl Ball 55.9%
2258 71
Bridge Too Far Heist 59.3%
513 49
Center Stage Brawl Ball 55.6%
2092 70
Dueling Beetles Hot Zone 55.3%
2393 72
Belle's Rock Knockout 55.6%
737 54
Pinhole Punt Brawl Ball+Mythic 56.1%
603 51
Shooting Star Bountyprev. season 52.5%
3706 78
Triple Dribble Brawl Ball 52.9%
1944 68
Sneaky Fields Brawl Ball 53.0%
1759 67
New Horizons Knockout 54.1%
887 57
Parallel Plays Hot Zone 52.8%
1780 67
Pinball Dreams Brawl Ball 52.7%
1787 67
Kaboom Canyon Heist 53.5%
944 58
Gem Fort Gem Grab 51.7%
1989 69
Rustic Arcade Gem Grab 51.9%
1760 67
Crystal Arcade Gem Grabprev. season 49.4%
28344 100
Layer Cake Bounty 51.6%
1179 61
Beach Ball Brawl Ball+Mythic + Masters 53.2%
538 49
Deathcap Trap Gem Grabprev. season 49.1%
26751 100
Hideout Bounty 52.2%
737 54
Double Swoosh Gem Grab 50.5%
2465 72
Flaring Phoenix Knockout 51.4%
898 57
Hard Rock Mine Gem Grab 50.4%
1478 64
Safe Zone Heistprev. season 49.2%
4419 81
Undermine Gem Grab 49.4%
2336 71
Safe(r) Zone Heist+Mythic 49.1%
645 52
Hot Potato Heist 48.8%
555 50
Dry Season Bounty 47.2%
814 55
Pit Stop Heist+Mythic 40.8%
627 52

Who beats Meg and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 180 47.0% 59.4%
2 0ping=@AdresVPN Legendary 157 46.8% 60.5%
3 @babickabs Legendary 40 44.4% 82.5%
4 SF|KediX Legendary 110 43.5% 59.1%
5 EPG|SverAe Masters 68 43.4% 66.2%