Wins late — in Brawl Ball 7.5 points better in long rounds than in short ones (51.3% against 43.7%, split at 92 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Pit Stop. 08/21 to 08/23, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/21 and 08/23.
Win rate per rank tier on Pit Stop — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.8 — punishes weak opponents: from Gold to Mythic the win rate drops by 5.8 points (regression 54.7% to 48.9%). Higher up he gets outplayed.
Direct duels in Heist: how Melodie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
67.2%
3,675 games
Mico
61.0%
2,780 games
Edgar
60.0%
5,318 games
Nita
61.8%
1,246 games
8-Bit
58.9%
3,883 games
Chuck
58.9%
2,156 games
Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | カラーpayコーンpay55 | Mythic | 38 | 36.0% | 55.3% |
| 2 | ZETA|Sitetampo | Legendary | 22 | 35.5% | 63.6% |
| 3 | Nagoya | Mythic | 24 | 34.8% | 58.3% |
| 4 | Love goes Loco | Mythic | 20 | 34.4% | 60.0% |
| 5 | 𝐋𝐱𝐜𝐚𝐬🏴 | Legendary | 23 | 34.3% | 56.5% |