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Melodie

Assassin Mythic Ranked · Diamond
53.8%Win rate across all maps
32,723Games
100Trust Score
18. of 105Rank by score
+14.7Skill bonus

Best map: Kaboom Canyon with 57.8% from 4,877 games.

Wins late — in Gem Grab 9.0 points better in long rounds than in short ones (44.0% against 34.9%, split at 103 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 39.BreadthCounter safetyStar rate
Win rate 83.53.8 %
Popularity 39.0.40 %
Breadth 63.23% of maps
Counter safety 91.40.4 %
Star rate 75.26.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 162 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 47.5% from 406 appearances08/05 — 50.4% from 1,284 appearances08/06 — 51.0% from 1,288 appearances08/11 — 43.4% from 251 appearances08/12 — 50.5% from 689 appearances08/13 — 46.3% from 1,169 appearances08/14 — 51.3% from 1,043 appearances08/15 — 48.0% from 1,217 appearances08/16 — 45.9% from 1,306 appearances08/17 — 48.5% from 1,338 appearances08/18 — 48.4% from 1,352 appearances08/19 — 45.4% from 335 appearances08/20 — 53.9% from 6,114 appearances08/21 — 54.4% from 8,591 appearances08/22 — 52.6% from 5,702 appearances08/23 — 54.6% from 4,017 appearances08/24 — 53.8% from 4,697 appearances08/25 — 54.0% from 3,391 appearances08/26 — 44.1% from 211 appearances
47.5%08/04 44.1%08/26

Pick rate

08/04 — 0.2% from 406 appearances08/05 — 0.2% from 1,284 appearances08/06 — 0.2% from 1,288 appearances08/11 — 0.3% from 251 appearances08/12 — 0.3% from 689 appearances08/13 — 0.3% from 1,169 appearances08/14 — 0.3% from 1,043 appearances08/15 — 0.3% from 1,217 appearances08/16 — 0.3% from 1,306 appearances08/17 — 0.3% from 1,338 appearances08/18 — 0.3% from 1,352 appearances08/19 — 0.3% from 335 appearances08/20 — 0.5% from 6,114 appearances08/21 — 0.4% from 8,591 appearances08/22 — 0.4% from 5,702 appearances08/23 — 0.4% from 4,017 appearances08/24 — 0.4% from 4,697 appearances08/25 — 0.3% from 3,391 appearances08/26 — 0.3% from 211 appearances
0.2%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 41.0% to 55.7%). The higher the tier, the better he does.

Bronze — 25.1% from 4,068 gamesSilver — 34.0% from 5,034 gamesGold — 49.1% from 35,766 gamesDiamond — 52.4% from 44,715 gamesMythic — 50.3% from 169,720 gamesLegendary — 52.3% from 78,598 gamesMasters — 52.8% from 3,330 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 57.8%
4877 82
Safe Zone Heist 56.4%
3358 77
Safe(r) Zone Heist 56.1%
3517 77
Bridge Too Far Heist 55.7%
4971 83
Hot Potato Heist 54.9%
3868 79
Pit Stop Heist 55.0%
3531 77
Spiraling Out Brawl Ball 52.3%
1508 65
Rustic Arcade Gem Grab 52.7%
575 50
Hideout Bounty 49.7%
479 48
Ring of Fire Hot Zone 48.6%
500 48
Shooting Star Bounty 48.0%
406 45
Crystal Arcade Gem Grabprev. season 45.8%
1822 67
Triple Dribble Brawl Ball 46.8%
605 51
Beach Ball Brawl Ball 51.4%
74 20
Pinhole Punt Brawl Ball 50.0%
86 22
Center Stage Brawl Ball 46.3%
611 51
Dueling Beetles Hot Zone 46.6%
431 46
Belle's Rock Knockoutprev. season 44.9%
978 58
New Horizons Knockoutprev. season 44.0%
1529 65
Undermine Gem Grabprev. season 43.4%
1882 68
Layer Cake Bountyprev. season 43.8%
1010 59
Out in the Open Knockoutprev. season 43.5%
1157 61
Sneaky Fields Brawl Ball 43.8%
434 46
Double Swoosh Gem Grabprev. season 43.0%
1510 65
Pinball Dreams Brawl Ball 43.2%
866 56
Dry Season Bountyprev. season 42.2%
1478 64
Open Business Hot Zoneprev. season 41.9%
1678 66
Parallel Plays Hot Zone 41.9%
339 42
Gem Fort Gem Grabprev. season 41.6%
1647 66
Deathcap Trap Gem Grabprev. season 41.5%
1888 68
Hard Rock Mine Gem Grabprev. season 41.3%
1639 66
Flaring Phoenix Knockoutprev. season 39.6%
770 55

Who beats Melodie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Melodie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ctastic Legendary 45 38.8% 62.2%
2 Nagoya Mythic 29 37.0% 65.5%
3 unknown Legendary 30 36.6% 63.3%
4 カラーpayコーンpay55 Mythic 40 36.5% 57.5%
5 𝐋𝐱𝐜𝐚𝐬🏴 Legendary 41 36.2% 56.1%