My roster

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← Overview

Mico

Assassin Mythic Ranked · Diamond
55.2%Win rate across all maps
74,290Games
100Trust Score
9. of 105Rank by score
−10.8Skill bonus

Best map: Safe(r) Zone with 59.6% from 8,804 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 34.Star rate
Win rate 91.55.2 %
Popularity 72.1.17 %
Breadth 77.32% of maps
Counter safety 34.29.5 %
Star rate 98.42.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 17 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 57.0% from 1,380 appearances08/05 — 57.4% from 4,460 appearances08/06 — 55.8% from 3,954 appearances08/11 — 55.1% from 860 appearances08/12 — 54.7% from 2,212 appearances08/13 — 53.9% from 3,047 appearances08/14 — 55.3% from 3,542 appearances08/15 — 54.8% from 3,339 appearances08/16 — 55.0% from 3,939 appearances08/17 — 54.2% from 4,124 appearances08/18 — 55.6% from 3,719 appearances08/19 — 55.6% from 1,022 appearances08/20 — 53.7% from 15,015 appearances08/21 — 55.2% from 24,049 appearances08/22 — 55.1% from 15,963 appearances08/23 — 56.0% from 10,954 appearances08/24 — 56.7% from 8,309 appearances
57.0%08/04 56.7%08/24

Pick rate

08/04 — 0.8% from 1,380 appearances08/05 — 0.8% from 4,460 appearances08/06 — 0.8% from 3,954 appearances08/11 — 0.9% from 860 appearances08/12 — 0.9% from 2,212 appearances08/13 — 0.8% from 3,047 appearances08/14 — 0.9% from 3,542 appearances08/15 — 0.8% from 3,339 appearances08/16 — 0.8% from 3,939 appearances08/17 — 0.8% from 4,124 appearances08/18 — 0.8% from 3,719 appearances08/19 — 0.8% from 1,022 appearances08/20 — 1.3% from 15,015 appearances08/21 — 1.2% from 24,049 appearances08/22 — 1.2% from 15,963 appearances08/23 — 1.1% from 10,954 appearances08/24 — 1.1% from 8,309 appearances
0.8%08/04 1.1%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.8 — punishes weak opponents: from Silver to Masters the win rate drops by 10.8 points (regression 60.5% to 49.7%). Higher up he gets outplayed.

Silver — 61.0% from 4,275 gamesGold — 59.0% from 96,363 gamesDiamond — 55.2% from 110,939 gamesMythic — 54.1% from 588,820 gamesLegendary — 52.1% from 144,565 gamesMasters — 48.6% from 1,384 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Safe(r) Zone Heist 59.6%
8804 91
Pit Stop Heist 57.9%
8715 91
Kaboom Canyon Heist 57.9%
8302 90
Safe Zone Heist 57.4%
8952 91
Hot Potato Heist 56.2%
8904 91
Bridge Too Far Heist 55.9%
6302 86
Belle's Rock Knockout 53.8%
4012 79
New Horizons Knockout 54.0%
2378 71
Flaring Phoenix Knockout 53.3%
1496 65
Layer Cake Bounty 51.3%
2830 74
Out in the Open Knockout 53.2%
665 52
Hideout Bounty 52.1%
1123 60
Dry Season Bounty 51.2%
869 56
Parallel Plays Hot Zone 48.5%
5812 85
Deathcap Trap Gem Grabprev. season 50.1%
563 50
Open Business Hot Zoneprev. season 49.7%
672 53
Undermine Gem Grab 48.9%
599 51
Shooting Star Bounty 48.0%
604 51
Rustic Arcade Gem Grab 48.1%
443 46
Hard Rock Mine Gem Grab 47.3%
575 50
Dueling Beetles Hot Zone 47.5%
379 44
Crystal Arcade Gem Grabprev. season 46.2%
654 52
Double Swoosh Gem Grab 45.2%
434 46
Pinball Dreams Brawl Ball 44.9%
214 35
Triple Dribble Brawl Ballprev. season 42.2%
647 52
Ring of Fire Hot Zoneprev. season 42.1%
485 48
Gem Fort Gem Grab 41.0%
556 50
Spiraling Out Brawl Ball 38.6%
241 37
Center Stage Brawl Ballprev. season 38.1%
339 42
Sneaky Fields Brawl Ballprev. season 36.4%
363 43

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 77 47.8% 71.4%
2 ↯BeastMico🤍 Legendary 40 39.9% 65.0%
3 강직도 Legendary 43 38.1% 58.1%
4 🍔 Diamond 25 37.8% 68.0%
5 1031 Mythic 20 36.9% 70.0%