My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mico

Assassin Mythic Ranked · Mythic
50.3%Win rate across all maps
36,025Games
100Trust Score
24. of 105Rank by score
−12.7Skill bonus

Best map: Pit Stop with 55.4% from 4,359 games.

Wins early — in Bounty 4.7 points better in short rounds than in long ones (54.2% against 49.5%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 72.50.3 %
Popularity 69.1.00 %
Breadth 81.27% of maps
Counter safety 2.23.9 %
Star rate 98.39.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/03 — 50.5% from 1,139 appearances08/04 — 53.4% from 7,154 appearances08/05 — 54.5% from 27,973 appearances08/06 — 53.8% from 18,850 appearances08/07 — 53.3% from 4,509 appearances08/08 — 52.4% from 4,170 appearances08/09 — 53.5% from 4,620 appearances08/10 — 53.7% from 12,505 appearances08/11 — 53.2% from 44,951 appearances08/12 — 53.5% from 69,931 appearances08/13 — 54.6% from 67,556 appearances08/14 — 54.7% from 63,420 appearances08/15 — 54.4% from 58,835 appearances08/16 — 54.9% from 58,067 appearances08/17 — 55.0% from 57,394 appearances08/18 — 54.6% from 50,865 appearances08/19 — 54.2% from 13,929 appearances08/20 — 48.7% from 1,030 appearances08/21 — 48.1% from 5,763 appearances08/22 — 50.3% from 6,789 appearances08/23 — 49.6% from 6,522 appearances08/24 — 50.9% from 9,291 appearances08/25 — 52.2% from 6,436 appearances
50.5%08/03 52.2%08/25

Pick rate

08/03 — 1.0% from 1,139 appearances08/04 — 1.1% from 7,154 appearances08/05 — 1.1% from 27,973 appearances08/06 — 1.1% from 18,850 appearances08/07 — 1.1% from 4,509 appearances08/08 — 1.1% from 4,170 appearances08/09 — 1.1% from 4,620 appearances08/10 — 1.1% from 12,505 appearances08/11 — 1.1% from 44,951 appearances08/12 — 1.1% from 69,931 appearances08/13 — 1.0% from 67,556 appearances08/14 — 1.0% from 63,420 appearances08/15 — 1.0% from 58,835 appearances08/16 — 1.0% from 58,067 appearances08/17 — 1.0% from 57,394 appearances08/18 — 1.0% from 50,865 appearances08/19 — 1.0% from 13,929 appearances08/20 — 0.8% from 1,030 appearances08/21 — 0.9% from 5,763 appearances08/22 — 1.0% from 6,789 appearances08/23 — 1.0% from 6,522 appearances08/24 — 1.1% from 9,291 appearances08/25 — 1.0% from 6,436 appearances
1.0%08/03 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 12.7 points (regression 62.4% to 49.8%). Higher up he gets outplayed.

Bronze — 58.8% from 461 gamesSilver — 62.0% from 6,298 gamesGold — 58.5% from 130,567 gamesDiamond — 55.3% from 128,850 gamesMythic — 54.0% from 602,601 gamesLegendary — 52.0% from 148,328 gamesMasters — 48.6% from 1,401 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 1 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 55.4%
4359 81
Safe(r) Zone Heist 54.1%
5025 83
Hideout Bountyprev. season 52.4%
13354 97
Open Business Hot Zoneprev. season 51.5%
5591 84
Dry Season Bountyprev. season 51.0%
11436 95
Dueling Beetles Hot Zoneprev. season 51.2%
6665 87
Out in the Open Knockoutprev. season 50.9%
9841 93
Kaboom Canyon Heist 51.2%
4592 81
Safe Zone Heist 51.0%
5077 83
Undermine Gem Grabprev. season 50.5%
7274 88
Deathcap Trap Gem Grabprev. season 50.4%
6402 86
Shooting Star Bountyprev. season 49.9%
7862 89
Rustic Arcade Gem Grabprev. season 50.0%
5286 83
Hot Potato Heist 49.7%
5303 83
Bridge Too Far Heist 49.8%
3219 76
Gem Fort Gem Grabprev. season 49.1%
7151 88
Crystal Arcade Gem Grabprev. season 49.1%
6767 87
Hard Rock Mine Gem Grabprev. season 48.6%
6906 87
Double Swoosh Gem Grabprev. season 47.6%
4965 82
Ring of Fire Hot Zoneprev. season 47.6%
3246 76
Pinball Dreams Brawl Ballprev. season 47.3%
2455 72
Belle's Rock Knockout 47.6%
1356 63
Triple Dribble Brawl Ballprev. season 44.9%
4501 81
New Horizons Knockout 45.1%
652 52
Flaring Phoenix Knockout 45.0%
627 52
Layer Cake Bounty 43.8%
1037 59
Sneaky Fields Brawl Ballprev. season 42.4%
1678 66
Parallel Plays Hot Zone 41.7%
2460 72
Center Stage Brawl Ballprev. season 40.8%
1605 66
Spiraling Out Brawl Ball+Legendary + Diamond 39.5%
403 45

Who beats Mico and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.4% 70.7%
2 ↯BeastMico🤍 Legendary 53 41.5% 66.0%
3 강직도 Legendary 45 38.1% 60.0%
4 OP Yungteo Legendary 41 37.1% 58.5%
5 1031 Mythic 22 37.0% 72.7%