Best map: Pit Stop with 54.2% from 1,387 games.
Wins early — in Bounty 4.7 points better in short rounds than in long ones (54.2% against 49.5%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.0 — punishes weak opponents: from Silver to Masters the win rate drops by 10.0 points (regression 63.1% to 53.1%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
54.2% | 1387 | 63 | ||
Safe(r) Zone ![]() |
50.5% | 1132 | 60 | ||
Hot Potato ![]() |
47.2% | 1230 | 62 | ||
Safe Zone ![]() |
46.9% | 1180 | 61 | ||
Kaboom Canyon ![]() |
46.0% | 1033 | 59 | ||
Bridge Too Far ![]() |
45.9% | 484 | 48 |
Direct duels in Heist: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against R-T in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mico runs in 1 circle — whoever Mico beats beats someone who in turn beats Mico. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
66.9%
24,641 games
Nita
64.6%
8,176 games
Edgar
63.6%
31,640 games
Bull
64.1%
7,416 games
Bibi
64.8%
3,605 games
Jessie
62.6%
9,896 games
Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 🐺Zinter|solo⚔️ | Legendary | 82 | 47.5% | 70.7% |
| 2 | ↯BeastMico🤍 | Legendary | 53 | 41.5% | 66.0% |
| 3 | 강직도 | Legendary | 45 | 38.2% | 60.0% |
| 4 | OP Yungteo | Legendary | 41 | 37.2% | 58.5% |
| 5 | 1031 | Mythic | 22 | 37.1% | 72.7% |