My roster

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EN

Mico

Assassin Mythic All games Heist
62.1%Win rate in Heist
72,341Games
100Trust Score
3. of 106Rank in Heist

Best map: Gated Community with 73.3% from 491 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 73.Counter safetyStar rate
Win rate 97.62.1 %
Popularity 93.3.29 %
Breadth 73.38% of maps
Counter safety 97.46.7 %
Star rate 98.47.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 20 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 60.3% from 751 appearances08/04 — 59.0% from 1,629 appearances08/05 — 58.9% from 6,595 appearances08/07 — 60.5% from 441 appearances08/09 — 60.2% from 586 appearances08/10 — 62.6% from 1,076 appearances08/11 — 61.4% from 2,869 appearances08/12 — 59.9% from 1,948 appearances08/13 — 61.6% from 5,477 appearances08/14 — 62.5% from 1,652 appearances08/15 — 62.2% from 5,525 appearances08/16 — 64.5% from 1,811 appearances08/17 — 62.2% from 5,575 appearances08/18 — 62.3% from 1,328 appearances08/19 — 63.3% from 15,328 appearances08/20 — 64.0% from 7,457 appearances08/21 — 62.2% from 4,633 appearances08/23 — 62.3% from 2,443 appearances08/24 — 61.5% from 785 appearances08/25 — 63.0% from 3,480 appearances
60.3%08/03 63.0%08/25

Pick rate

08/03 — 3.0% from 751 appearances08/04 — 6.0% from 1,629 appearances08/05 — 5.8% from 6,595 appearances08/07 — 4.1% from 441 appearances08/09 — 3.7% from 586 appearances08/10 — 3.2% from 1,076 appearances08/11 — 3.2% from 2,869 appearances08/12 — 3.4% from 1,948 appearances08/13 — 3.6% from 5,477 appearances08/14 — 2.4% from 1,652 appearances08/15 — 2.8% from 5,525 appearances08/16 — 2.8% from 1,811 appearances08/17 — 3.2% from 5,575 appearances08/18 — 2.6% from 1,328 appearances08/19 — 3.6% from 15,328 appearances08/20 — 3.2% from 7,457 appearances08/21 — 3.0% from 4,633 appearances08/23 — 2.3% from 2,443 appearances08/24 — 3.4% from 785 appearances08/25 — 2.5% from 3,480 appearances
3.0%08/03 2.5%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 7 of 168 maps.

MapWin rateGamesTrust
Quintillion Heist 62.5%
36346 100
Eating Good! Heist 62.6%
6119 86
Jedna Heist 61.7%
11720 95
Hot Potato Heist 61.9%
8133 90
Hot Tubs Heist 61.8%
6646 87
Photic Doom Heist 60.6%
3334 77
Pit Stop Heist 48.4%
31 7

Against whom

Direct duels in Heist: how Mico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 31.0% against Bolt in Bounty. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mico runs in 1 circle — whoever Mico beats beats someone who in turn beats Mico. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 66.8% 25,020 games Nita 64.5% 8,260 games Edgar 63.6% 31,958 games Bull 64.2% 7,506 games Bibi 64.7% 3,656 games Jessie 62.6% 10,011 games

Who plays him best soon

Players with a profile and at least 20 games on Mico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 🐺Zinter|solo⚔️ Legendary 82 47.4% 70.7%
2 ↯BeastMico🤍 Legendary 53 41.4% 66.0%
3 강직도 Legendary 45 38.1% 60.0%
4 OP Yungteo Legendary 41 37.0% 58.5%
5 1031 Mythic 22 36.9% 72.7%