For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Chivalry. 08/04 to 08/18, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Chivalry. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 3 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
59.5%
10,870 games
Edgar
57.2%
4,913 games
Grom
60.3%
826 games
Tick
55.7%
2,297 games
Bolt
57.4%
903 games
Pearl
55.1%
2,714 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Legendary | 37 | 45.0% | 86.5% |
| 2 | Itoshi Rin | Masters | 113 | 44.9% | 61.1% |
| 3 | Izuki | Masters | 163 | 44.5% | 56.4% |
| 4 | LLC|Heintje | Legendary | 50 | 43.9% | 74.0% |
| 5 | woah | Legendary | 34 | 43.7% | 85.3% |