Wins early — in Knockout 6.9 points better in short rounds than in long ones (55.4% against 48.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Direct duels in Heist: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
54.2%
450 games
Melodie
57.1%
140 games
8-Bit
52.1%
388 games
Mico
51.8%
353 games
Bull
54.5%
143 games
Chuck
51.0%
253 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | woah | Legendary | 27 | 42.4% | 85.2% |
| 2 | Izuki | Masters | 84 | 41.5% | 57.1% |
| 3 | :( | Masters | 36 | 41.4% | 72.2% |
| 4 | Peteer🇪🇸 | Legendary | 28 | 41.1% | 78.6% |
| 5 | Xyz-genix|ZK | Legendary | 49 | 40.7% | 63.3% |