My roster

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EN

Mina

Mythic Ranked · Diamond
50.9%Win rate across all maps
73,004Games
100Trust Score
41. of 105Rank by score
−3.9Skill bonus

Best map: Hideout with 54.2% from 4,174 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 57.50.9 %
Popularity 64.0.89 %
Breadth 82.40% of maps
Counter safety 20.26.8 %
Star rate 20.16.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 50.2% from 605 appearances08/05 — 49.2% from 2,161 appearances08/06 — 54.1% from 2,072 appearances08/11 — 46.5% from 415 appearances08/12 — 49.5% from 1,035 appearances08/13 — 48.9% from 1,654 appearances08/14 — 48.4% from 1,667 appearances08/15 — 48.1% from 1,727 appearances08/16 — 50.2% from 1,881 appearances08/17 — 49.0% from 1,917 appearances08/18 — 48.3% from 1,790 appearances08/19 — 45.0% from 416 appearances08/20 — 49.9% from 15,128 appearances08/21 — 51.4% from 19,510 appearances08/22 — 50.9% from 12,756 appearances08/23 — 51.6% from 8,518 appearances08/24 — 51.6% from 9,246 appearances08/25 — 50.5% from 6,769 appearances08/26 — 49.1% from 1,077 appearances
50.2%08/04 49.1%08/26

Pick rate

08/04 — 0.3% from 605 appearances08/05 — 0.4% from 2,161 appearances08/06 — 0.4% from 2,072 appearances08/11 — 0.4% from 415 appearances08/12 — 0.4% from 1,035 appearances08/13 — 0.4% from 1,654 appearances08/14 — 0.4% from 1,667 appearances08/15 — 0.4% from 1,727 appearances08/16 — 0.4% from 1,881 appearances08/17 — 0.4% from 1,917 appearances08/18 — 0.4% from 1,790 appearances08/19 — 0.3% from 416 appearances08/20 — 1.2% from 15,128 appearances08/21 — 1.0% from 19,510 appearances08/22 — 0.9% from 12,756 appearances08/23 — 0.8% from 8,518 appearances08/24 — 0.7% from 9,246 appearances08/25 — 0.7% from 6,769 appearances08/26 — 0.7% from 1,077 appearances
0.3%08/04 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.9 points (regression 52.2% to 48.3%). Higher up he gets outplayed.

Bronze — 60.8% from 431 gamesSilver — 58.9% from 2,621 gamesGold — 52.7% from 51,364 gamesDiamond — 50.7% from 90,817 gamesMythic — 48.6% from 412,864 gamesLegendary — 50.0% from 228,135 gamesMasters — 50.9% from 10,115 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 54.2%
4174 80
Out in the Open Knockout 54.0%
4747 82
New Horizons Knockout 53.2%
4870 82
Rustic Arcade Gem Grab 53.1%
4030 79
Ring of Fire Hot Zone 53.2%
2768 74
Shooting Star Bounty 52.8%
3615 78
Dry Season Bounty 52.5%
4057 79
Belle's Rock Knockout 52.1%
3940 79
Open Business Hot Zone 52.0%
3383 77
Layer Cake Bounty 52.1%
2754 74
Dueling Beetles Hot Zone 52.0%
2854 74
Flaring Phoenix Knockout 51.8%
3099 75
Hard Rock Mine Gem Grab 51.0%
2946 75
Undermine Gem Grab 50.5%
3306 76
Crystal Arcade Gem Grabprev. season 52.1%
819 56
Spiraling Out Brawl Ball 50.0%
3932 79
Gem Fort Gem Grab 50.0%
3014 75
Deathcap Trap Gem Grabprev. season 51.3%
815 55
Double Swoosh Gem Grab 49.0%
2608 73
Pinball Dreams Brawl Ball 47.6%
2886 74
Parallel Plays Hot Zone 48.3%
1349 63
Triple Dribble Brawl Ball 47.1%
2630 73
Beach Ball Brawl Ball+Mythic + Gold 49.4%
360 43
Safe Zone Heist+Mythic 48.3%
503 48
Pinhole Punt Brawl Ball+Mythic + Gold 46.7%
353 43
Center Stage Brawl Ball 44.2%
2194 70
Hot Potato Heist+Mythic 44.1%
433 46
Bridge Too Far Heist+Mythic 43.6%
528 49
Sneaky Fields Brawl Ball 42.7%
1577 65
Kaboom Canyon Heist+Mythic 42.6%
533 49
Safe(r) Zone Heist+Mythic + Gold 41.0%
873 56
Pit Stop Heist+Mythic + Gold 38.8%
865 56

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.4% 88.2%
2 Peteer🇪🇸 Masters 39 43.2% 79.5%
3 Izuki Masters 118 42.6% 56.8%
4 Lemarq🧩 Legendary 31 42.2% 83.9%
5 Atsuya🕊️ Legendary 44 42.1% 72.7%