My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mina

Mythic Ranked · Gold
52.7%Win rate across all maps
49,655Games
100Trust Score
20. of 105Rank by score
−3.9Skill bonus

Best map: New Horizons with 56.6% from 3,124 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 20.
Win rate 81.52.7 %
Popularity 43.0.38 %
Breadth 89.47% of maps
Counter safety 55.27.5 %
Star rate 20.16.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 50.0% from 72 appearances08/05 — 54.5% from 233 appearances08/06 — 63.1% from 179 appearances08/20 — 54.9% from 10,453 appearances08/21 — 54.6% from 9,343 appearances08/22 — 51.2% from 7,359 appearances08/23 — 51.4% from 6,124 appearances08/24 — 51.4% from 8,318 appearances08/25 — 51.6% from 7,270 appearances08/26 — 48.6% from 788 appearances
50.0%08/04 48.6%08/26

Pick rate

08/04 — 0.2% from 72 appearances08/05 — 0.2% from 233 appearances08/06 — 0.2% from 179 appearances08/20 — 0.4% from 10,453 appearances08/21 — 0.4% from 9,343 appearances08/22 — 0.4% from 7,359 appearances08/23 — 0.4% from 6,124 appearances08/24 — 0.3% from 8,318 appearances08/25 — 0.3% from 7,270 appearances08/26 — 0.3% from 788 appearances
0.2%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.9 points (regression 52.2% to 48.3%). Higher up he gets outplayed.

Bronze — 60.4% from 422 gamesSilver — 58.8% from 2,560 gamesGold — 52.7% from 50,315 gamesDiamond — 50.7% from 89,951 gamesMythic — 48.6% from 411,781 gamesLegendary — 50.0% from 227,289 gamesMasters — 50.9% from 10,101 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 10 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 56.6%
3124 76
Dry Season Bounty 56.6%
2597 73
Ring of Fire Hot Zone 56.5%
1803 67
Hideout Bounty 55.9%
2516 72
Rustic Arcade Gem Grab 55.7%
2585 73
Out in the Open Knockout 55.0%
3059 75
Shooting Star Bounty 54.5%
2187 70
Dueling Beetles Hot Zone 54.6%
1819 67
Undermine Gem Grab 54.1%
2333 71
Layer Cake Bounty 54.0%
1868 68
Gem Fort Gem Grab 53.5%
2244 71
Belle's Rock Knockout 53.2%
2514 72
Open Business Hot Zone 53.1%
2173 70
Flaring Phoenix Knockout 52.8%
2163 70
Hard Rock Mine Gem Grab 51.9%
2159 70
Crystal Arcade Gem Grab+Diamondprev. season 52.6%
841 56
Spiraling Out Brawl Ball 50.4%
2413 72
Deathcap Trap Gem Grab+Diamondprev. season 51.2%
836 56
Double Swoosh Gem Grab 50.0%
1915 68
Parallel Plays Hot Zone 50.3%
933 57
Triple Dribble Brawl Ball 48.6%
1879 68
Pinball Dreams Brawl Ball 48.0%
2152 70
Beach Ball Brawl Ball+Diamond + Mythic 51.1%
276 39
Center Stage Brawl Ball 47.4%
1621 66
Safe Zone Heist+Diamond 46.4%
711 53
Sneaky Fields Brawl Ball 45.6%
1293 62
Pinhole Punt Brawl Ball+Diamond + Mythic 46.3%
268 39
Kaboom Canyon Heist+Diamond 44.7%
751 54
Hot Potato Heist+Diamond 44.7%
664 52
Bridge Too Far Heist+Diamond 43.7%
712 53
Safe(r) Zone Heist+Diamond 40.9%
714 53
Pit Stop Heist+Diamond 38.1%
720 54

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.5% 88.2%
2 Peteer🇪🇸 Masters 39 43.3% 79.5%
3 Lemarq🧩 Legendary 31 42.3% 83.9%
4 Atsuya🕊️ Legendary 44 42.3% 72.7%
5 Izuki Masters 116 42.2% 56.0%