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EN

Mina

Mythic Ranked · Masters
52.3%Win rate across all maps
816Games
55Trust Score
54. of 105Rank by score
−3.8Skill bonus

Best map: Ring of Fire with 55.5% from 1,054 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 20.
Win rate 55.52.3 %
Popularity 42.0.30 %
Breadth 65.13% of maps
Counter safety 77.31.4 %
Star rate 20.16.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 8 earlier days are left out — below 121 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/03 — 58.7% from 167 appearances08/04 — 50.2% from 657 appearances08/05 — 50.5% from 1,110 appearances08/06 — 48.2% from 967 appearances08/07 — 46.9% from 324 appearances08/08 — 52.4% from 542 appearances08/09 — 50.3% from 547 appearances08/10 — 54.0% from 1,035 appearances08/11 — 50.3% from 1,212 appearances08/12 — 54.3% from 506 appearances08/13 — 53.6% from 377 appearances08/14 — 50.7% from 335 appearances08/15 — 46.7% from 244 appearances08/16 — 49.3% from 302 appearances08/17 — 47.4% from 190 appearances08/18 — 46.4% from 474 appearances08/19 — 53.0% from 234 appearances08/24 — 51.8% from 220 appearances08/25 — 52.5% from 396 appearances
58.7%08/03 52.5%08/25

Pick rate

08/03 — 1.4% from 167 appearances08/04 — 1.9% from 657 appearances08/05 — 1.9% from 1,110 appearances08/06 — 2.0% from 967 appearances08/07 — 2.1% from 324 appearances08/08 — 2.2% from 542 appearances08/09 — 2.0% from 547 appearances08/10 — 2.0% from 1,035 appearances08/11 — 2.0% from 1,212 appearances08/12 — 1.9% from 506 appearances08/13 — 2.1% from 377 appearances08/14 — 2.3% from 335 appearances08/15 — 2.5% from 244 appearances08/16 — 2.2% from 302 appearances08/17 — 1.9% from 190 appearances08/18 — 2.1% from 474 appearances08/19 — 2.1% from 234 appearances08/24 — 5.2% from 220 appearances08/25 — 4.2% from 396 appearances
1.4%08/03 4.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.8 points (regression 52.2% to 48.3%). Higher up he gets outplayed.

Bronze — 60.2% from 425 gamesSilver — 58.7% from 2,587 gamesGold — 52.7% from 50,893 gamesDiamond — 50.7% from 90,456 gamesMythic — 48.6% from 412,406 gamesLegendary — 50.0% from 227,753 gamesMasters — 50.9% from 10,111 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 55.5%
1054 59
New Horizons Knockoutprev. season 54.8%
986 58
Open Business Hot Zone 53.3%
1207 61
Deathcap Trap Gem Grabprev. season 51.2%
8878 91
Hideout Bountyprev. season 53.5%
891 57
Parallel Plays Hot Zone 53.6%
758 54
Layer Cake Bounty 51.9%
1578 65
Pinball Dreams Brawl Ball 52.9%
803 55
Dry Season Bountyprev. season 52.7%
795 55
Rustic Arcade Gem Grabprev. season 52.8%
674 53
Crystal Arcade Gem Grabprev. season 49.8%
7781 89
Hard Rock Mine Gem Grab 52.6%
698 53
Out in the Open Knockoutprev. season 52.5%
689 53
Gem Fort Gem Grab 51.9%
944 58
Flaring Phoenix Knockout 50.8%
1445 64
Dueling Beetles Hot Zone 51.2%
1110 60
Spiraling Out Brawl Ball 49.8%
1435 64
Undermine Gem Grab 50.2%
1019 59
Center Stage Brawl Ball 50.8%
650 52
Shooting Star Bountyprev. season 50.2%
873 56
Safe Zone Heistprev. season 50.6%
656 52
Double Swoosh Gem Grab 48.5%
703 53
Triple Dribble Brawl Ball 48.2%
825 56
Kaboom Canyon Heistprev. season 48.1%
582 50
Belle's Rock Knockoutprev. season 47.1%
735 54
Sneaky Fields Brawl Ball 47.7%
434 46
Pinhole Punt Brawl Ball 47.7%
333 42
Bridge Too Far Heistprev. season 42.1%
707 53
Hot Potato Heistprev. season 41.5%
1976 69

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.5% 88.2%
2 Peteer🇪🇸 Masters 39 43.3% 79.5%
3 Izuki Masters 118 42.7% 56.8%
4 Lemarq🧩 Legendary 31 42.2% 83.9%
5 Atsuya🕊️ Legendary 44 42.2% 72.7%