My roster

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EN

Mina

Mythic Ranked · Mythic Brawl Ball
45.8%Win rate in Brawl Ball
9,181Games
92Trust Score
67. of 105Rank in Brawl Ball
−3.2Skill bonus

Best map: Ring of Fire with 55.6% from 2,211 games.

Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 32.PopularityBreadthCounter safetyStar rate
Win rate 32.45.8 %
Popularity 76.1.32 %
Breadth 51.10% of maps
Counter safety 51.36.2 %
Star rate 35.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 42.3% from 800 appearances08/05 — 46.9% from 2,652 appearances08/06 — 39.4% from 1,980 appearances08/08 — 41.9% from 420 appearances08/09 — 44.8% from 478 appearances08/10 — 43.3% from 1,186 appearances08/11 — 43.2% from 4,435 appearances08/12 — 43.8% from 6,692 appearances08/13 — 43.3% from 6,268 appearances08/14 — 42.5% from 5,909 appearances08/15 — 43.3% from 5,552 appearances08/16 — 44.0% from 5,518 appearances08/17 — 42.9% from 5,200 appearances08/18 — 43.9% from 4,640 appearances08/19 — 41.2% from 1,193 appearances08/21 — 46.0% from 1,661 appearances08/22 — 47.1% from 1,946 appearances08/23 — 43.0% from 1,531 appearances08/24 — 45.8% from 2,100 appearances08/25 — 46.3% from 1,544 appearances
42.3%08/04 46.3%08/25

Pick rate

08/04 — 0.8% from 800 appearances08/05 — 0.7% from 2,652 appearances08/06 — 0.7% from 1,980 appearances08/08 — 0.7% from 420 appearances08/09 — 0.7% from 478 appearances08/10 — 0.7% from 1,186 appearances08/11 — 0.7% from 4,435 appearances08/12 — 0.7% from 6,692 appearances08/13 — 0.6% from 6,268 appearances08/14 — 0.6% from 5,909 appearances08/15 — 0.6% from 5,552 appearances08/16 — 0.6% from 5,518 appearances08/17 — 0.6% from 5,200 appearances08/18 — 0.6% from 4,640 appearances08/19 — 0.6% from 1,193 appearances08/21 — 1.5% from 1,661 appearances08/22 — 1.6% from 1,946 appearances08/23 — 1.4% from 1,531 appearances08/24 — 1.3% from 2,100 appearances08/25 — 1.3% from 1,544 appearances
0.8%08/04 1.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.2 — punishes weak opponents: from Silver to Masters the win rate drops by 3.2 points (regression 47.1% to 43.9%). Higher up he gets outplayed.

Silver — 55.5% from 494 gamesGold — 48.5% from 9,142 gamesDiamond — 46.5% from 16,055 gamesMythic — 43.7% from 62,679 gamesLegendary — 46.7% from 26,320 gamesMasters — 46.9% from 752 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 48.2%
2823 74
Beach Ball Brawl Ball+Legendary + Diamond 49.7%
185 33
Center Stage Brawl Ball 46.0%
1412 64
Pinball Dreams Brawl Ball 45.6%
1901 68
Triple Dribble Brawl Ball 44.3%
1929 68
Pinhole Punt Brawl Ball+Legendary + Diamond 45.4%
183 33
Sneaky Fields Brawl Ball 40.7%
918 57

Against whom

Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.8% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Mina counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 54.9% 758 games Rico 51.5% 4,363 games Bibi 52.0% 2,241 games Griff 50.6% 5,047 games Doug 54.5% 398 games Bolt 53.8% 403 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.7% 88.2%
2 Peteer🇪🇸 Masters 39 43.5% 79.5%
3 Atsuya🕊️ Legendary 44 42.4% 72.7%
4 Izuki Masters 116 42.2% 56.0%
5 woah Legendary 27 41.5% 85.2%