Best map: Ring of Fire with 55.6% from 2,211 games.
Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.2 — punishes weak opponents: from Silver to Masters the win rate drops by 3.2 points (regression 47.1% to 43.9%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
48.2% | 2823 | 74 | ||
Beach Ball +Legendary + Diamond |
49.7% | 185 | 33 | ||
Center Stage ![]() |
46.0% | 1412 | 64 | ||
Pinball Dreams ![]() |
45.6% | 1901 | 68 | ||
Triple Dribble ![]() |
44.3% | 1929 | 68 | ||
Pinhole Punt +Legendary + Diamond |
45.4% | 183 | 33 | ||
Sneaky Fields ![]() |
40.7% | 918 | 57 |
Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.8% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Mina counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
54.9%
758 games
Rico
51.5%
4,363 games
Bibi
52.0%
2,241 games
Griff
50.6%
5,047 games
Doug
54.5%
398 games
Bolt
53.8%
403 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 34 | 44.7% | 88.2% |
| 2 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 3 | Atsuya🕊️ | Legendary | 44 | 42.4% | 72.7% |
| 4 | Izuki | Masters | 116 | 42.2% | 56.0% |
| 5 | woah | Legendary | 27 | 41.5% | 85.2% |