Best map: CYBERBOSS BROCK with 74.7% from 7,240 games.
Trophy Roadchange
08/04 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 21 of 168 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Please Remain Standing ![]() |
63.1% | 4589 | 81 | ||
New Perspective ![]() |
62.1% | 5561 | 84 | ||
Belle's Rock ![]() |
61.4% | 12105 | 96 | ||
Opening Move ![]() |
62.3% | 4006 | 79 | ||
Out in the Open ![]() |
60.2% | 7540 | 89 | ||
Think Ahead ![]() |
60.5% | 5533 | 84 | ||
Goldarm Gulch ![]() |
60.1% | 7995 | 90 | ||
Chivalry ![]() |
59.9% | 6656 | 87 | ||
Konnakol ![]() |
59.0% | 11964 | 96 | ||
Double Decker ![]() |
59.7% | 4811 | 82 | ||
Streets with No Name ![]() |
59.2% | 8786 | 91 | ||
Leaping Dogs ![]() |
59.6% | 3443 | 77 | ||
Crab Claws ![]() |
59.0% | 3918 | 79 | ||
Jungle Top ![]() |
57.4% | 4479 | 81 | ||
Split Difference ![]() |
51.7% | 2680 | 73 | ||
Healthy Middle Ground ![]() |
59.9% | 147 | 30 | ||
Deep End ![]() |
49.8% | 799 | 55 | ||
Close Call ![]() |
47.1% | 1324 | 63 | ||
Flowing Springs ![]() |
46.3% | 1153 | 61 | ||
Flaring Phoenix ![]() |
45.0% | 20 | 0 | ||
New Horizons ![]() |
37.5% | 16 | 0 |
Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 38.9% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
59.7%
8,302 games
Grom
61.2%
634 games
Edgar
57.0%
3,671 games
Bolt
58.9%
742 games
Pearl
55.9%
1,866 games
Tick
56.0%
1,709 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 2 | Izuki | Masters | 116 | 42.2% | 56.0% |
| 3 | woah | Legendary | 27 | 41.5% | 85.2% |
| 4 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 20 | 40.7% | 95.0% |
| 5 | Masters | 43 | 40.4% | 67.4% |