There are barely any games for this brawler on GG 2.0 — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Heist: how Moe does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just GG 2.0. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
54.4%
715 games
Edgar
52.4%
759 games
Melodie
59.6%
114 games
Jessie
53.2%
252 games
Mico
51.1%
325 games
Chuck
50.6%
233 games
Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BA | Finn | Masters | 47 | 43.9% | 72.3% |
| 2 | PRV|Never | Legendary | 44 | 41.1% | 65.9% |
| 3 | Гемасик старш | Legendary | 60 | 41.0% | 60.0% |
| 4 | ✰ᴀɪᴍ ʙᴏᴛ•ʙʀツ | Legendary | 23 | 40.7% | 82.6% |
| 5 | IDMAXx. | Masters | 27 | 39.1% | 70.4% |