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Mortis

Assassin Mythic Ranked · Diamond
48.3%Win rate across all maps
234,606Games
100Trust Score
76. of 105Rank by score

Best map: Layer Cake with 52.5% from 12,834 games.

Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 0.Star rate
Win rate 26.48.3 %
Popularity 91.2.84 %
Breadth 38.10% of maps
Counter safety 0.20.9 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/03 — 49.2% from 981 appearances08/04 — 49.0% from 4,196 appearances08/05 — 48.6% from 13,761 appearances08/06 — 48.1% from 13,522 appearances08/10 — 48.5% from 534 appearances08/11 — 48.3% from 1,888 appearances08/12 — 47.2% from 5,159 appearances08/13 — 48.3% from 7,423 appearances08/14 — 48.3% from 7,687 appearances08/15 — 48.8% from 8,469 appearances08/16 — 48.4% from 9,341 appearances08/17 — 49.0% from 9,707 appearances08/18 — 47.0% from 9,610 appearances08/19 — 46.8% from 2,382 appearances08/20 — 48.3% from 36,616 appearances08/21 — 48.4% from 61,403 appearances08/22 — 48.5% from 39,479 appearances08/23 — 48.2% from 29,207 appearances08/24 — 48.2% from 34,343 appearances08/25 — 47.5% from 27,347 appearances08/26 — 47.7% from 6,211 appearances
49.2%08/03 47.7%08/26

Pick rate

08/03 — 2.4% from 981 appearances08/04 — 2.4% from 4,196 appearances08/05 — 2.5% from 13,761 appearances08/06 — 2.6% from 13,522 appearances08/10 — 2.0% from 534 appearances08/11 — 1.9% from 1,888 appearances08/12 — 2.0% from 5,159 appearances08/13 — 2.0% from 7,423 appearances08/14 — 1.9% from 7,687 appearances08/15 — 2.0% from 8,469 appearances08/16 — 2.0% from 9,341 appearances08/17 — 1.9% from 9,707 appearances08/18 — 2.0% from 9,610 appearances08/19 — 1.9% from 2,382 appearances08/20 — 3.0% from 36,616 appearances08/21 — 3.0% from 61,403 appearances08/22 — 2.8% from 39,479 appearances08/23 — 2.8% from 29,207 appearances08/24 — 2.6% from 34,343 appearances08/25 — 2.6% from 27,347 appearances08/26 — 3.3% from 6,211 appearances
2.4%08/03 3.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.3% from 4,942 gamesSilver — 56.7% from 21,285 gamesGold — 49.5% from 306,010 gamesDiamond — 48.3% from 330,675 gamesMythic — 48.7% from 1,031,959 gamesLegendary — 51.2% from 340,045 gamesMasters — 51.9% from 13,980 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bounty 52.5%
12834 97
Hideout Bounty 52.5%
12321 96
Dry Season Bounty 52.4%
12694 97
Open Business Hot Zone 50.6%
9956 93
Belle's Rock Knockout 50.6%
7293 88
Rustic Arcade Gem Grab 50.3%
12405 96
Dueling Beetles Hot Zone 50.3%
9251 92
Shooting Star Bounty 50.1%
10201 93
Ring of Fire Hot Zone 49.9%
8722 91
Crystal Arcade Gem Grabprev. season 50.1%
5461 84
Gem Fort Gem Grab 49.1%
13947 98
New Horizons Knockout 49.4%
7117 88
Deathcap Trap Gem Grabprev. season 49.4%
5610 84
Hard Rock Mine Gem Grab 48.9%
14119 98
Undermine Gem Grab 48.9%
14393 98
Out in the Open Knockout 49.3%
6231 86
Flaring Phoenix Knockout 49.0%
6668 87
Double Swoosh Gem Grab 48.0%
13364 97
Beach Ball Brawl Ball+Mythic 47.5%
746 54
Parallel Plays Hot Zone 45.6%
4375 81
Spiraling Out Brawl Ball 44.7%
12970 97
Pinball Dreams Brawl Ball 44.7%
11209 95
Center Stage Brawl Ball 43.7%
9490 92
Triple Dribble Brawl Ball 43.3%
9733 93
Pinhole Punt Brawl Ball+Mythic 44.1%
641 52
Safe Zone Heist 41.4%
1084 60
Safe(r) Zone Heist 41.1%
1079 60
Sneaky Fields Brawl Ball 40.2%
7805 89
Bridge Too Far Heist 37.8%
929 57
Kaboom Canyon Heist 37.1%
1147 61
Hot Potato Heist 35.0%
1208 61
Pit Stop Heist 34.8%
1197 61

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.1% 79.1%
2 God ϟ Legendary 59 40.7% 62.7%
3 ⠀ ⠀ Legendary 49 39.6% 63.3%
4 🫦💄💋 Legendary 20 39.4% 90.0%
5 HQ|Minsung ⱽᵃⁿⁱ Legendary 20 39.4% 90.0%