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Mortis

Assassin Mythic Ranked · Diamond Brawl Ball
43.5%Win rate in Brawl Ball
50,615Games
100Trust Score
78. of 105Rank in Brawl Ball

Best map: Layer Cake with 52.5% from 12,577 games.

Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 19.43.5 %
Popularity 93.3.41 %
Breadth 36.10% of maps
Counter safety 4.29.0 %
Star rate 70.24.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 368 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 45.4% from 851 appearances08/05 — 43.3% from 2,670 appearances08/06 — 44.7% from 2,722 appearances08/11 — 41.4% from 382 appearances08/12 — 37.8% from 919 appearances08/13 — 43.4% from 1,411 appearances08/14 — 41.3% from 1,451 appearances08/15 — 41.9% from 1,481 appearances08/16 — 42.5% from 1,816 appearances08/17 — 40.9% from 1,781 appearances08/18 — 41.5% from 1,770 appearances08/19 — 41.7% from 494 appearances08/20 — 43.8% from 7,386 appearances08/21 — 43.7% from 13,256 appearances08/22 — 43.9% from 8,506 appearances08/23 — 44.3% from 6,555 appearances08/24 — 42.8% from 7,652 appearances08/25 — 42.7% from 6,355 appearances08/26 — 42.1% from 905 appearances
45.4%08/04 42.1%08/26

Pick rate

08/04 — 3.2% from 851 appearances08/05 — 3.3% from 2,670 appearances08/06 — 3.5% from 2,722 appearances08/11 — 2.6% from 382 appearances08/12 — 2.4% from 919 appearances08/13 — 2.5% from 1,411 appearances08/14 — 2.3% from 1,451 appearances08/15 — 2.4% from 1,481 appearances08/16 — 2.5% from 1,816 appearances08/17 — 2.3% from 1,781 appearances08/18 — 2.4% from 1,770 appearances08/19 — 2.6% from 494 appearances08/20 — 3.4% from 7,386 appearances08/21 — 3.6% from 13,256 appearances08/22 — 3.4% from 8,506 appearances08/23 — 3.5% from 6,555 appearances08/24 — 3.2% from 7,652 appearances08/25 — 3.3% from 6,355 appearances08/26 — 3.5% from 905 appearances
3.2%08/04 3.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 1,078 gamesSilver — 53.7% from 5,540 gamesGold — 45.3% from 72,756 gamesDiamond — 43.3% from 68,883 gamesMythic — 43.9% from 148,711 gamesLegendary — 47.9% from 40,942 gamesMasters — 46.6% from 1,570 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 44.7%
12700 97
Pinball Dreams Brawl Ball 44.6%
10977 94
Beach Ball Brawl Ball+Mythic + Gold 45.5%
980 58
Pinhole Punt Brawl Ball+Mythic + Gold 45.2%
920 57
Center Stage Brawl Ball 43.8%
9290 92
Triple Dribble Brawl Ball 43.3%
9535 92
Sneaky Fields Brawl Ball 40.1%
7598 89

Against whom

Direct duels in Brawl Ball: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.8% against Bull in Heist. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mortis runs in 1 circle — whoever Mortis beats beats someone who in turn beats Mortis. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Lou 54.1% 822 games Griff 50.9% 20,066 games Bibi 50.8% 12,784 games Clancy 52.7% 1,329 games Jacky 53.0% 861 games Doug 50.4% 2,403 games

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.2% 79.1%
2 God ϟ Legendary 59 40.9% 62.7%
3 ⠀ ⠀ Legendary 49 39.8% 63.3%
4 🫦💄💋 Legendary 20 39.6% 90.0%
5 HQ|Minsung ⱽᵃⁿⁱ Legendary 20 39.6% 90.0%