Best map: Open Business with 54.3% from 9,312 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 11 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
47.2% | 16410 | 100 | ||
Beach Ball +Diamond + Mythic |
48.7% | 534 | 49 | ||
Pinball Dreams ![]() |
45.7% | 15030 | 99 | ||
Center Stage ![]() |
45.7% | 12899 | 97 | ||
Triple Dribble ![]() |
44.5% | 12659 | 96 | ||
Pinhole Punt +Diamond + Mythic |
45.5% | 538 | 49 | ||
Sneaky Fields ![]() |
41.5% | 10864 | 94 |
Direct duels in Brawl Ball: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.9% against Bull in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Lou
54.4%
803 games
Griff
50.8%
19,496 games
Bibi
50.8%
12,424 games
Clancy
52.8%
1,287 games
Jacky
52.7%
843 games
Ash
50.6%
2,302 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 43 | 44.4% | 79.1% |
| 2 | God ϟ | Legendary | 59 | 41.0% | 62.7% |
| 3 | Pitbull | Legendary | 28 | 40.2% | 78.6% |
| 4 | ⠀ ⠀ | Legendary | 49 | 39.9% | 63.3% |
| 5 | 🫦💄💋 | Legendary | 20 | 39.8% | 90.0% |