My roster

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Mortis

Assassin Mythic Ranked · Gold Brawl Ball
45.2%Win rate in Brawl Ball
68,333Games
100Trust Score
56. of 105Rank in Brawl Ball

Best map: Open Business with 54.3% from 9,312 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 5.Star rate
Win rate 42.45.2 %
Popularity 88.2.96 %
Breadth 83.40% of maps
Counter safety 5.25.4 %
Star rate 68.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/03 — 58.5% from 82 appearances08/04 — 50.6% from 251 appearances08/05 — 52.2% from 705 appearances08/06 — 52.8% from 525 appearances08/20 — 49.8% from 12,234 appearances08/21 — 47.7% from 12,930 appearances08/22 — 44.0% from 9,738 appearances08/23 — 43.5% from 8,737 appearances08/24 — 42.8% from 12,919 appearances08/25 — 42.1% from 11,141 appearances08/26 — 46.7% from 634 appearances
58.5%08/03 46.7%08/26

Pick rate

08/03 — 4.1% from 82 appearances08/04 — 3.7% from 251 appearances08/05 — 3.8% from 705 appearances08/06 — 4.0% from 525 appearances08/20 — 2.7% from 12,234 appearances08/21 — 3.0% from 12,930 appearances08/22 — 3.3% from 9,738 appearances08/23 — 3.3% from 8,737 appearances08/24 — 2.8% from 12,919 appearances08/25 — 2.8% from 11,141 appearances08/26 — 3.2% from 634 appearances
4.1%08/03 3.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 1,021 gamesSilver — 53.6% from 5,345 gamesGold — 45.4% from 70,165 gamesDiamond — 43.3% from 67,926 gamesMythic — 43.9% from 148,351 gamesLegendary — 47.8% from 40,703 gamesMasters — 46.6% from 1,565 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 47.2%
16410 100
Beach Ball Brawl Ball+Diamond + Mythic 48.7%
534 49
Pinball Dreams Brawl Ball 45.7%
15030 99
Center Stage Brawl Ball 45.7%
12899 97
Triple Dribble Brawl Ball 44.5%
12659 96
Pinhole Punt Brawl Ball+Diamond + Mythic 45.5%
538 49
Sneaky Fields Brawl Ball 41.5%
10864 94

Against whom

Direct duels in Brawl Ball: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.9% against Bull in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Lou 54.4% 803 games Griff 50.8% 19,496 games Bibi 50.8% 12,424 games Clancy 52.8% 1,287 games Jacky 52.7% 843 games Ash 50.6% 2,302 games

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.4% 79.1%
2 God ϟ Legendary 59 41.0% 62.7%
3 Pitbull Legendary 28 40.2% 78.6%
4 ⠀ ⠀ Legendary 49 39.9% 63.3%
5 🫦💄💋 Legendary 20 39.8% 90.0%