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EN

Mortis

Assassin Mythic Ranked · Gold
49.5%Win rate across all maps
287,045Games
100Trust Score
50. of 105Rank by score

Best map: Open Business with 54.2% from 9,554 games.

Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 43.Star rate
Win rate 50.49.5 %
Popularity 89.2.20 %
Breadth 81.37% of maps
Counter safety 43.25.1 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/02 — 48.6% from 107 appearances08/03 — 55.9% from 322 appearances08/04 — 54.3% from 1,057 appearances08/05 — 54.5% from 3,014 appearances08/06 — 55.0% from 2,199 appearances08/13 — 49.4% from 89 appearances08/14 — 54.3% from 92 appearances08/15 — 60.5% from 124 appearances08/16 — 52.9% from 119 appearances08/17 — 57.9% from 164 appearances08/18 — 53.8% from 156 appearances08/20 — 53.7% from 52,843 appearances08/21 — 51.3% from 53,497 appearances08/22 — 48.2% from 40,824 appearances08/23 — 48.2% from 35,802 appearances08/24 — 47.6% from 52,273 appearances08/25 — 47.1% from 45,696 appearances08/26 — 46.5% from 6,110 appearances
48.6%08/02 46.5%08/26

Pick rate

08/02 — 1.8% from 107 appearances08/03 — 2.4% from 322 appearances08/04 — 2.4% from 1,057 appearances08/05 — 2.5% from 3,014 appearances08/06 — 2.6% from 2,199 appearances08/13 — 2.2% from 89 appearances08/14 — 2.2% from 92 appearances08/15 — 2.6% from 124 appearances08/16 — 2.0% from 119 appearances08/17 — 2.5% from 164 appearances08/18 — 2.5% from 156 appearances08/20 — 2.1% from 52,843 appearances08/21 — 2.2% from 53,497 appearances08/22 — 2.5% from 40,824 appearances08/23 — 2.4% from 35,802 appearances08/24 — 2.0% from 52,273 appearances08/25 — 2.0% from 45,696 appearances08/26 — 2.7% from 6,110 appearances
1.8%08/02 2.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.0% from 4,718 gamesSilver — 56.7% from 20,494 gamesGold — 49.6% from 294,767 gamesDiamond — 48.3% from 325,725 gamesMythic — 48.7% from 1,029,376 gamesLegendary — 51.2% from 338,448 gamesMasters — 51.9% from 13,951 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 54.2%
9554 92
Dueling Beetles Hot Zone 53.9%
8480 91
Hideout Bounty 53.1%
13235 97
Dry Season Bounty 52.7%
13120 97
Layer Cake Bounty 52.4%
13186 97
Ring of Fire Hot Zone 52.3%
8168 90
Belle's Rock Knockout 52.3%
7849 89
New Horizons Knockout 52.0%
8154 90
Shooting Star Bounty 51.6%
11397 95
Rustic Arcade Gem Grab 51.1%
16914 100
Hard Rock Mine Gem Grab 50.9%
19081 100
Gem Fort Gem Grab 50.8%
18719 100
Undermine Gem Grab 50.7%
19486 100
Crystal Arcade Gem Grab+Diamondprev. season 50.8%
5859 85
Flaring Phoenix Knockout 50.6%
7930 89
Double Swoosh Gem Grab 50.1%
18308 100
Out in the Open Knockout 50.4%
7602 89
Deathcap Trap Gem Grab+Diamondprev. season 50.1%
6036 85
Spiraling Out Brawl Ball 47.1%
16884 100
Parallel Plays Hot Zone 46.7%
4779 82
Pinball Dreams Brawl Ball 45.7%
15431 99
Center Stage Brawl Ball 45.6%
13299 97
Triple Dribble Brawl Ball 44.4%
13091 97
Beach Ball Brawl Ball+Diamond 44.9%
809 55
Pinhole Punt Brawl Ball+Diamond 44.3%
727 54
Sneaky Fields Brawl Ball 41.5%
11198 95
Safe(r) Zone Heist 41.7%
1649 66
Safe Zone Heist 40.6%
1669 66
Bridge Too Far Heist 39.6%
1523 65
Pit Stop Heist 38.8%
1664 66
Kaboom Canyon Heist 37.4%
1820 67
Hot Potato Heist 37.1%
1834 68

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.2% 79.1%
2 God ϟ Legendary 59 40.9% 62.7%
3 ⠀ ⠀ Legendary 49 39.8% 63.3%
4 🫦💄💋 Legendary 20 39.6% 90.0%
5 HQ|Minsung ⱽᵃⁿⁱ Legendary 20 39.6% 90.0%