My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mortis

Assassin Mythic Ranked · Legendary
52.9%Win rate across all maps
33,181Games
100Trust Score
22. of 105Rank by score

Best map: Hideout with 56.9% from 2,731 games.

Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 46.Star rate
Win rate 69.52.9 %
Popularity 90.2.56 %
Breadth 88.30% of maps
Counter safety 46.26.8 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/02 — 52.3% from 793 appearances08/03 — 51.1% from 2,787 appearances08/04 — 50.9% from 14,015 appearances08/05 — 50.6% from 32,340 appearances08/06 — 50.9% from 15,992 appearances08/07 — 50.6% from 7,380 appearances08/08 — 51.3% from 9,129 appearances08/09 — 51.1% from 11,061 appearances08/10 — 50.5% from 28,142 appearances08/11 — 51.0% from 52,364 appearances08/12 — 50.9% from 39,299 appearances08/13 — 51.4% from 22,806 appearances08/14 — 51.0% from 16,321 appearances08/15 — 50.4% from 12,554 appearances08/16 — 51.8% from 13,987 appearances08/17 — 51.1% from 11,619 appearances08/18 — 51.7% from 11,813 appearances08/19 — 50.7% from 4,036 appearances08/21 — 55.5% from 2,737 appearances08/22 — 55.8% from 4,020 appearances08/23 — 52.4% from 5,938 appearances08/24 — 51.2% from 8,837 appearances08/25 — 52.5% from 9,348 appearances08/26 — 53.3% from 2,102 appearances
52.3%08/02 53.3%08/26

Pick rate

08/02 — 1.8% from 793 appearances08/03 — 1.8% from 2,787 appearances08/04 — 1.8% from 14,015 appearances08/05 — 1.9% from 32,340 appearances08/06 — 1.8% from 15,992 appearances08/07 — 1.7% from 7,380 appearances08/08 — 1.9% from 9,129 appearances08/09 — 1.9% from 11,061 appearances08/10 — 1.8% from 28,142 appearances08/11 — 1.8% from 52,364 appearances08/12 — 1.9% from 39,299 appearances08/13 — 1.9% from 22,806 appearances08/14 — 1.9% from 16,321 appearances08/15 — 1.8% from 12,554 appearances08/16 — 1.9% from 13,987 appearances08/17 — 1.9% from 11,619 appearances08/18 — 1.9% from 11,813 appearances08/19 — 2.0% from 4,036 appearances08/21 — 2.6% from 2,737 appearances08/22 — 2.6% from 4,020 appearances08/23 — 2.7% from 5,938 appearances08/24 — 2.5% from 8,837 appearances08/25 — 2.5% from 9,348 appearances08/26 — 2.8% from 2,102 appearances
1.8%08/02 2.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.4% from 4,963 gamesSilver — 56.7% from 21,350 gamesGold — 49.5% from 306,994 gamesDiamond — 48.3% from 331,153 gamesMythic — 48.7% from 1,032,301 gamesLegendary — 51.2% from 340,163 gamesMasters — 51.9% from 13,982 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 56.9%
2731 74
Rustic Arcade Gem Grab 55.6%
2272 71
Layer Cake Bounty 54.8%
2433 72
Dry Season Bounty 54.1%
3009 75
Parallel Plays Hot Zone 55.2%
1280 62
Double Swoosh Gem Grab 54.8%
1455 64
Deathcap Trap Gem Grabprev. season 52.6%
14830 99
Hard Rock Mine Gem Grab 54.6%
1475 64
Crystal Arcade Gem Grabprev. season 52.4%
14400 98
Ring of Fire Hot Zone 55.2%
944 58
Undermine Gem Grab 53.7%
1754 67
Dueling Beetles Hot Zone 53.1%
1317 63
New Horizons Knockout 53.2%
1004 59
Shooting Star Bounty 51.0%
1786 67
Gem Fort Gem Grab 50.9%
1732 67
Beach Ball Brawl Ball+Mythic + Masters 53.3%
467 47
Belle's Rock Knockout 51.2%
1317 63
Pinball Dreams Brawl Ball 50.6%
1088 60
Open Business Hot Zone 50.3%
1213 61
Center Stage Brawl Ball 49.8%
970 58
Flaring Phoenix Knockout 49.8%
906 57
Sneaky Fields Brawl Ball 49.9%
729 54
Triple Dribble Brawl Ball 48.8%
1298 62
Spiraling Out Brawl Ball 48.1%
1284 62
Out in the Open Knockout 48.4%
645 52
Pinhole Punt Brawl Ball+Mythic + Masters 45.9%
464 47
Safe(r) Zone Heist+Mythic 43.5%
223 36
Safe Zone Heistprev. season 40.8%
571 50
Bridge Too Far Heist+Mythicprev. season 38.8%
3596 78
Kaboom Canyon Heistprev. season 37.5%
582 50
Hot Potato Heistprev. season 36.6%
650 52
Pit Stop Heist+Mythic 31.3%
256 38

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.0% 79.1%
2 God ϟ Legendary 59 40.7% 62.7%
3 ⠀ ⠀ Legendary 49 39.6% 63.3%
4 🫦💄💋 Legendary 20 39.4% 90.0%
5 HQ|Minsung ⱽᵃⁿⁱ Legendary 20 39.4% 90.0%