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Mortis

Assassin Mythic Ranked · Masters
52.8%Win rate across all maps
528Games
49Trust Score
59. of 105Rank by score

Best map: Dry Season with 55.8% from 1,215 games.

Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 66.52.8 %
Popularity 22.0.20 %
Breadth 87.30% of maps
Counter safety 45.26.7 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 10 earlier days are left out — below 138 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 58.9% from 282 appearances08/04 — 52.5% from 1,061 appearances08/05 — 52.8% from 1,665 appearances08/06 — 51.4% from 1,400 appearances08/07 — 47.0% from 481 appearances08/08 — 51.7% from 835 appearances08/09 — 53.9% from 822 appearances08/10 — 52.2% from 1,597 appearances08/11 — 51.9% from 1,670 appearances08/12 — 54.7% from 737 appearances08/13 — 50.4% from 496 appearances08/14 — 52.8% from 345 appearances08/15 — 46.7% from 276 appearances08/16 — 54.9% from 428 appearances08/17 — 54.7% from 307 appearances08/18 — 46.0% from 578 appearances08/19 — 45.3% from 351 appearances08/25 — 54.7% from 307 appearances
58.9%08/03 54.7%08/25

Pick rate

08/03 — 2.4% from 282 appearances08/04 — 3.0% from 1,061 appearances08/05 — 2.9% from 1,665 appearances08/06 — 3.0% from 1,400 appearances08/07 — 3.1% from 481 appearances08/08 — 3.3% from 835 appearances08/09 — 3.0% from 822 appearances08/10 — 3.1% from 1,597 appearances08/11 — 2.8% from 1,670 appearances08/12 — 2.8% from 737 appearances08/13 — 2.8% from 496 appearances08/14 — 2.4% from 345 appearances08/15 — 2.8% from 276 appearances08/16 — 3.1% from 428 appearances08/17 — 3.1% from 307 appearances08/18 — 2.5% from 578 appearances08/19 — 3.1% from 351 appearances08/25 — 3.2% from 307 appearances
2.4%08/03 3.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.1% from 4,825 gamesSilver — 56.7% from 20,873 gamesGold — 49.6% from 300,677 gamesDiamond — 48.3% from 328,303 gamesMythic — 48.7% from 1,030,628 gamesLegendary — 51.2% from 339,191 gamesMasters — 51.9% from 13,958 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bountyprev. season 55.8%
1215 61
Crystal Arcade Gem Grabprev. season 56.4%
738 54
Ring of Fire Hot Zone 55.4%
940 58
Hideout Bountyprev. season 54.3%
1084 60
Dueling Beetles Hot Zone 53.1%
1304 62
Layer Cake Bountyprev. season 53.6%
962 58
New Horizons Knockout 52.9%
1002 59
Deathcap Trap Gem Grabprev. season 53.4%
685 53
Undermine Gem Grabprev. season 52.5%
727 54
Rustic Arcade Gem Grabprev. season 52.0%
890 57
Gem Fort Gem Grabprev. season 52.0%
736 54
Belle's Rock Knockout 50.9%
1295 62
Parallel Plays Hot Zoneprev. season 51.6%
731 54
Open Business Hot Zone 50.6%
1177 61
Hard Rock Mine Gem Grabprev. season 51.4%
621 51
Pinball Dreams Brawl Ball 50.4%
1068 60
Double Swoosh Gem Grabprev. season 51.1%
614 51
Flaring Phoenix Knockout 50.3%
893 57
Center Stage Brawl Ball 49.9%
953 58
Sneaky Fields Brawl Ball 49.9%
703 53
Triple Dribble Brawl Ball 48.9%
1296 62
Shooting Star Bountyprev. season 49.2%
878 57
Spiraling Out Brawl Ball 48.3%
1302 62
Out in the Open Knockout 48.5%
633 52
Pinhole Punt Brawl Ball 48.5%
400 45
Safe Zone Heistprev. season 40.6%
584 50
Kaboom Canyon Heistprev. season 38.1%
599 51
Hot Potato Heistprev. season 36.2%
661 52

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.1% 79.1%
2 God ϟ Legendary 59 40.8% 62.7%
3 ⠀ ⠀ Legendary 49 39.7% 63.3%
4 🫦💄💋 Legendary 20 39.5% 90.0%
5 HQ|Minsung ⱽᵃⁿⁱ Legendary 20 39.5% 90.0%