My roster

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EN

Mr. P

Controller Mythic Ranked · Gold
46.7%Win rate across all maps
20,150Games
100Trust Score
79. of 105Rank by score
+19.0Skill bonus

Best map: Crystal Arcade with 55.6% from 3,548 games.

Wins late — in Knockout 4.9 points better in long rounds than in short ones (56.4% against 51.5%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 12.Star rate
Win rate 26.46.7 %
Popularity 19.0.15 %
Breadth 60.20% of maps
Counter safety 12.17.7 %
Star rate 24.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 40.2% from 82 appearances08/05 — 31.3% from 230 appearances08/06 — 49.3% from 150 appearances08/20 — 35.3% from 4,857 appearances08/21 — 39.5% from 4,223 appearances08/22 — 53.4% from 2,024 appearances08/23 — 54.9% from 1,790 appearances08/24 — 54.4% from 3,794 appearances08/25 — 54.8% from 2,891 appearances08/26 — 53.9% from 571 appearances
40.2%08/04 53.9%08/26

Pick rate

08/04 — 0.2% from 82 appearances08/05 — 0.2% from 230 appearances08/06 — 0.2% from 150 appearances08/20 — 0.2% from 4,857 appearances08/21 — 0.2% from 4,223 appearances08/22 — 0.1% from 2,024 appearances08/23 — 0.1% from 1,790 appearances08/24 — 0.1% from 3,794 appearances08/25 — 0.1% from 2,891 appearances08/26 — 0.1% from 571 appearances
0.2%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +19.0 — rewards skill: from Bronze to Legendary the win rate climbs by 19.0 points (regression 39.1% to 58.1%). The higher the tier, the better he does.

Bronze — 37.1% from 512 gamesSilver — 26.3% from 3,863 gamesGold — 46.5% from 20,773 gamesDiamond — 55.6% from 19,285 gamesMythic — 55.4% from 145,464 gamesLegendary — 52.7% from 29,897 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 55.6%
3548 77
Flaring Phoenix Knockout 56.5%
1525 65
Deathcap Trap Gem Grabprev. season 55.1%
4008 79
Dry Season Bounty 55.4%
1407 64
Belle's Rock Knockout 55.0%
1590 65
New Horizons Knockout 53.8%
1401 64
Layer Cake Bounty 53.5%
1468 64
Hideout Bounty 53.6%
1231 62
Out in the Open Knockout 52.3%
1132 60
Shooting Star Bounty 52.3%
1041 59
Rustic Arcade Gem Grab 49.5%
732 54
Double Swoosh Gem Grab 47.5%
577 50
Hard Rock Mine Gem Grab 47.2%
685 53
Gem Fort Gem Grab 46.0%
691 53
Undermine Gem Grab 44.3%
661 52
Beach Ball Brawl Ball 40.0%
20 0
Pinball Dreams Brawl Ball 42.1%
463 47
Ring of Fire Hot Zone 41.1%
591 51
Open Business Hot Zone 39.6%
616 51
Sneaky Fields Brawl Ballprev. season 39.1%
862 56
Center Stage Brawl Ball 37.9%
441 46
Parallel Plays Hot Zone 37.5%
586 51
Safe Zone Heist 37.0%
598 51
Dueling Beetles Hot Zone 36.6%
565 50
Bridge Too Far Heist 36.4%
629 52
Kaboom Canyon Heist 36.1%
570 50
Pit Stop Heist 35.0%
677 53
Safe(r) Zone Heist 34.1%
560 50
Triple Dribble Brawl Ball 32.9%
435 46
Hot Potato Heist 32.6%
536 49
Spiraling Out Brawl Ball 31.4%
420 46

Who beats Mr. P and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mr. P, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Rank 30 please Legendary 29 33.3% 51.7%
2 JoRgEVC🐣💛🇵🇪 Legendary 46 32.3% 43.5%
3 ℤℯȿ𝖙ś𝐢𝖚𝐮 Legendary 22 32.1% 50.0%
4 Yilin Diamond 22 30.3% 40.9%
5 달곰♥ Diamond 30 29.6% 36.7%