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Najia

Mythic Ranked · Diamond
49.0%Win rate across all maps
54,678Games
100Trust Score
71. of 105Rank by score
−2.3Skill bonus

Best map: Shooting Star with 53.8% from 5,917 games.

Wins early — in Heist 4.7 points better in short rounds than in long ones (35.7% against 40.5%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 3.Star rate
Win rate 31.49.0 %
Popularity 52.0.65 %
Breadth 39.10% of maps
Counter safety 3.22.1 %
Star rate 15.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 54.7% from 941 appearances08/05 — 52.9% from 3,016 appearances08/06 — 48.9% from 2,556 appearances08/11 — 48.2% from 573 appearances08/12 — 48.7% from 1,547 appearances08/13 — 48.5% from 2,262 appearances08/14 — 47.8% from 2,354 appearances08/15 — 48.1% from 2,670 appearances08/16 — 47.1% from 2,734 appearances08/17 — 49.4% from 3,012 appearances08/18 — 50.0% from 2,711 appearances08/19 — 45.8% from 765 appearances08/20 — 48.3% from 7,959 appearances08/21 — 48.9% from 13,501 appearances08/22 — 49.0% from 9,071 appearances08/23 — 50.5% from 6,822 appearances08/24 — 49.0% from 8,750 appearances08/25 — 48.8% from 6,757 appearances08/26 — 48.2% from 1,818 appearances
54.7%08/04 48.2%08/26

Pick rate

08/04 — 0.5% from 941 appearances08/05 — 0.6% from 3,016 appearances08/06 — 0.5% from 2,556 appearances08/11 — 0.6% from 573 appearances08/12 — 0.6% from 1,547 appearances08/13 — 0.6% from 2,262 appearances08/14 — 0.6% from 2,354 appearances08/15 — 0.6% from 2,670 appearances08/16 — 0.6% from 2,734 appearances08/17 — 0.6% from 3,012 appearances08/18 — 0.6% from 2,711 appearances08/19 — 0.6% from 765 appearances08/20 — 0.7% from 7,959 appearances08/21 — 0.7% from 13,501 appearances08/22 — 0.7% from 9,071 appearances08/23 — 0.6% from 6,822 appearances08/24 — 0.7% from 8,750 appearances08/25 — 0.6% from 6,757 appearances08/26 — 0.6% from 1,818 appearances
0.5%08/04 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Silver to Masters the win rate drops by 2.3 points (regression 50.6% to 48.3%). Higher up he gets outplayed.

Silver — 55.1% from 3,995 gamesGold — 50.3% from 65,846 gamesDiamond — 49.1% from 80,578 gamesMythic — 49.2% from 472,427 gamesLegendary — 48.9% from 128,270 gamesMasters — 52.6% from 1,837 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 53.8%
5917 85
Belle's Rock Knockout 53.2%
6400 86
New Horizons Knockout 51.7%
5277 83
Out in the Open Knockout 50.9%
4834 82
Dry Season Bounty 50.6%
6352 86
Hideout Bounty 50.6%
5153 83
Flaring Phoenix Knockout 49.7%
4860 82
Pinball Dreams Brawl Ball+Mythic 49.7%
591 51
Layer Cake Bounty 47.5%
3614 78
Deathcap Trap Gem Grab+Mythicprev. season 46.7%
8278 90
Rustic Arcade Gem Grab 46.7%
2028 69
Crystal Arcade Gem Grab+Mythicprev. season 45.2%
6747 87
Beach Ball Brawl Ball+Mythic + Gold 48.4%
62 17
Pinhole Punt Brawl Ball+Mythic + Gold 47.4%
38 10
Spiraling Out Brawl Ball+Mythic + Gold 43.9%
864 56
Ring of Fire Hot Zone 42.5%
682 53
Hard Rock Mine Gem Grab 42.4%
653 52
Dueling Beetles Hot Zone 42.0%
602 51
Bridge Too Far Heist 40.9%
1469 64
Double Swoosh Gem Grab+Mythic 40.9%
457 47
Undermine Gem Grab 40.5%
558 50
Open Business Hot Zone 40.5%
711 53
Parallel Plays Hot Zone 39.9%
373 44
Gem Fort Gem Grab 40.0%
440 46
Center Stage Brawl Ball+Mythicprev. season 39.8%
2127 70
Safe(r) Zone Heist 39.6%
951 58
Sneaky Fields Brawl Ball+Mythicprev. season 39.1%
1095 60
Triple Dribble Brawl Ball+Mythic 37.6%
418 45
Safe Zone Heist 37.7%
993 58
Kaboom Canyon Heist 35.2%
542 49
Pit Stop Heist+Mythic + Gold 35.7%
967 58
Hot Potato Heist 31.7%
315 41

Who beats Najia and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Tupcio🏒 Legendary 28 38.8% 75.0%
2 ブロスタおじさん Legendary 20 36.4% 75.0%
3 Mr Stank Mythic 40 36.3% 57.5%
4 𝑮𝑶𝑫 Legendary 38 36.1% 57.9%
5 رمضان مبارك Legendary 29 35.8% 62.1%