My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Najia

Mythic Ranked · Gold
50.3%Win rate across all maps
63,236Games
100Trust Score
41. of 105Rank by score
−2.4Skill bonus

Best map: Shooting Star with 54.4% from 6,770 games.

Wins early — in Heist 4.7 points better in short rounds than in long ones (35.7% against 40.5%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 15.
Win rate 63.50.3 %
Popularity 53.0.47 %
Breadth 60.20% of maps
Counter safety 49.25.8 %
Star rate 15.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 51.4% from 142 appearances08/05 — 60.2% from 379 appearances08/06 — 51.5% from 307 appearances08/20 — 53.3% from 11,911 appearances08/21 — 52.0% from 11,051 appearances08/22 — 48.6% from 8,307 appearances08/23 — 50.1% from 7,344 appearances08/24 — 49.0% from 12,198 appearances08/25 — 48.7% from 10,349 appearances08/26 — 48.8% from 2,076 appearances
51.4%08/04 48.8%08/26

Pick rate

08/04 — 0.3% from 142 appearances08/05 — 0.3% from 379 appearances08/06 — 0.4% from 307 appearances08/20 — 0.5% from 11,911 appearances08/21 — 0.5% from 11,051 appearances08/22 — 0.5% from 8,307 appearances08/23 — 0.5% from 7,344 appearances08/24 — 0.5% from 12,198 appearances08/25 — 0.4% from 10,349 appearances08/26 — 0.4% from 2,076 appearances
0.3%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Silver to Masters the win rate drops by 2.4 points (regression 50.6% to 48.3%). Higher up he gets outplayed.

Silver — 55.0% from 3,897 gamesGold — 50.4% from 64,329 gamesDiamond — 49.1% from 79,729 gamesMythic — 49.2% from 471,791 gamesLegendary — 48.9% from 127,982 gamesMasters — 52.7% from 1,827 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 10 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.4%
6770 87
Dry Season Bounty 53.6%
7233 88
Hideout Bounty 53.1%
5842 85
Belle's Rock Knockout 52.8%
6707 87
Out in the Open Knockout 53.0%
5220 83
New Horizons Knockout 52.0%
6050 85
Layer Cake Bounty 51.6%
4008 79
Flaring Phoenix Knockout 51.2%
5313 84
Pinball Dreams Brawl Ball+Diamond 50.7%
741 54
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 46.6%
8302 90
Rustic Arcade Gem Grab 47.4%
2491 72
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.2%
6773 87
Gem Fort Gem Grab 46.3%
738 54
Beach Ball Brawl Ball+Diamond + Mythic 51.1%
47 13
Pinhole Punt Brawl Ball+Diamond + Mythic 47.4%
38 10
Ring of Fire Hot Zone 44.2%
989 58
Bridge Too Far Heist 43.8%
1617 66
Spiraling Out Brawl Ball+Diamond 43.9%
643 52
Dueling Beetles Hot Zone 43.4%
791 55
Undermine Gem Grab 43.3%
776 55
Center Stage Brawl Ball+Diamond + Mythic 43.3%
531 49
Safe Zone Heist 42.9%
1147 61
Hard Rock Mine Gem Grab 42.6%
1019 59
Safe(r) Zone Heist 42.5%
1079 60
Triple Dribble Brawl Ball+Diamond 41.3%
526 49
Open Business Hot Zone 41.0%
914 57
Parallel Plays Hot Zone+Diamond 40.7%
921 57
Sneaky Fields Brawl Ball+Diamond + Mythicprev. season 39.0%
1250 62
Double Swoosh Gem Grab 38.8%
614 51
Kaboom Canyon Heist 38.6%
757 54
Hot Potato Heist 36.9%
597 51
Pit Stop Heist 36.1%
570 50

Who beats Najia and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Tupcio🏒 Legendary 28 38.9% 75.0%
2 ブロスタおじさん Legendary 20 36.6% 75.0%
3 Mr Stank Mythic 40 36.4% 57.5%
4 noskilljustluck Legendary 22 35.8% 68.2%
5 ウダオ Masters 27 35.8% 63.0%