My roster

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Nani

Marksman Epic Ranked · Gold
49.6%Win rate across all maps
50,228Games
100Trust Score
54. of 105Rank by score

Best map: Shooting Star with 56.8% from 6,841 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 41.BreadthCounter safetyStar rate
Win rate 51.49.6 %
Popularity 41.0.36 %
Breadth 56.17% of maps
Counter safety 44.25.3 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 183 appearances08/05 — 51.3% from 587 appearances08/06 — 62.0% from 342 appearances08/20 — 53.2% from 8,692 appearances08/21 — 50.5% from 8,331 appearances08/22 — 47.7% from 6,867 appearances08/23 — 48.8% from 6,260 appearances08/24 — 48.2% from 9,464 appearances08/25 — 49.3% from 8,476 appearances08/26 — 47.0% from 2,138 appearances
48.1%08/04 47.0%08/26

Pick rate

08/04 — 0.4% from 183 appearances08/05 — 0.5% from 587 appearances08/06 — 0.4% from 342 appearances08/20 — 0.3% from 8,692 appearances08/21 — 0.3% from 8,331 appearances08/22 — 0.4% from 6,867 appearances08/23 — 0.4% from 6,260 appearances08/24 — 0.4% from 9,464 appearances08/25 — 0.4% from 8,476 appearances08/26 — 0.3% from 2,138 appearances
0.4%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.8% from 842 gamesSilver — 52.5% from 4,252 gamesGold — 49.7% from 51,647 gamesDiamond — 47.8% from 72,646 gamesMythic — 47.8% from 439,559 gamesLegendary — 48.4% from 157,123 gamesMasters — 47.3% from 2,788 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 13 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 56.8%
6841 87
Hideout Bounty 56.1%
5403 84
Bridge Too Far Heist 52.6%
3614 78
New Horizons Knockout 52.4%
4338 80
Out in the Open Knockout 52.1%
4766 82
Dry Season Bounty 50.4%
3885 79
Flaring Phoenix Knockout 50.0%
2994 75
Kaboom Canyon Heist 48.3%
1531 65
Rustic Arcade Gem Grab 47.9%
2388 72
Belle's Rock Knockout 46.8%
2232 71
Safe Zone Heist 44.6%
1653 66
Layer Cake Bounty 44.7%
1351 63
Safe(r) Zone Heist 44.0%
1598 66
Pinhole Punt Brawl Ball+Diamond + Mythic 39.5%
43 11
Pit Stop Heist 41.3%
881 57
Undermine Gem Grab 40.5%
632 52
Beach Ball Brawl Ball+Diamond 31.1%
45 12
Gem Fort Gem Grab 39.8%
625 51
Ring of Fire Hot Zone 39.1%
612 51
Hot Potato Heist 39.2%
871 56
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 38.4%
3492 77
Double Swoosh Gem Grab+Diamond 38.3%
830 56
Hard Rock Mine Gem Grab 37.6%
724 54
Pinball Dreams Brawl Ball+Diamond 37.2%
532 49
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 37.4%
3508 77
Center Stage Brawl Ball+Diamond 36.9%
483 48
Sneaky Fields Brawl Ball+Diamond 35.2%
412 45
Parallel Plays Hot Zone+Diamond 35.0%
537 49
Spiraling Out Brawl Ball+Diamond + Mythic 34.3%
545 49
Triple Dribble Brawl Ball+Diamond 32.2%
416 45
Open Business Hot Zone+Diamond 32.4%
635 52
Dueling Beetles Hot Zone+Diamond 27.6%
431 46

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.4% 75.0%
2 Josias Legendary 23 35.3% 65.2%
3 死神s Legendary 20 34.5% 65.0%
4 神こむぎまる畑 Mythic 24 34.0% 58.3%
5 あいにゃ Legendary 32 33.1% 50.0%