Best map: Shooting Star with 56.8% from 6,789 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.2 — punishes weak opponents: from Gold to Mythic the win rate drops by 5.2 points (regression 36.5% to 31.3%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinhole Punt ![]() |
39.0% | 41 | 11 | ||
Beach Ball ![]() |
31.4% | 35 | 8 | ||
Pinball Dreams ![]() |
37.0% | 524 | 49 | ||
Center Stage ![]() |
36.7% | 477 | 47 | ||
Sneaky Fields ![]() |
35.4% | 407 | 45 | ||
Spiraling Out ![]() |
34.3% | 540 | 49 | ||
Triple Dribble ![]() |
32.6% | 426 | 46 |
Direct duels in Brawl Ball: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.6% against Bibi in Hot Zone. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Frank
42.9%
219 games
Bibi
42.5%
273 games
Surge
41.6%
185 games
Dynamike
38.2%
76 games
Starr Nova
38.0%
100 games
Griff
39.9%
318 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.5% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.4% | 65.2% |
| 3 | 死神s | Legendary | 20 | 34.6% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 24 | 34.1% | 58.3% |
| 5 | あいにゃ | Legendary | 32 | 33.2% | 50.0% |