My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nani

Marksman Epic Ranked · Bronze
49.4%Win rate across all maps
820Games
56Trust Score
35. of 105Rank by score

Best map: Dry Season with 64.9% from 37 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 35.BreadthCounter safetyStar rate
Win rate 64.49.4 %
Popularity 35.0.14 %
Breadth 64.17% of maps
Counter safety 37.25.4 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 35.7% from 196 appearances08/21 — 44.0% from 91 appearances08/22 — 54.9% from 144 appearances08/23 — 52.6% from 114 appearances08/24 — 48.6% from 111 appearances08/25 — 60.2% from 128 appearances
35.7%08/20 60.2%08/25

Pick rate

08/20 — 0.2% from 196 appearances08/21 — 0.2% from 91 appearances08/22 — 0.2% from 144 appearances08/23 — 0.1% from 114 appearances08/24 — 0.1% from 111 appearances08/25 — 0.1% from 128 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.3% from 826 gamesSilver — 52.6% from 4,139 gamesGold — 49.7% from 50,321 gamesDiamond — 47.8% from 71,921 gamesMythic — 47.8% from 438,821 gamesLegendary — 48.4% from 156,756 gamesMasters — 47.3% from 2,781 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Dry Season Bounty 64.9%
37 9
Kaboom Canyon Heist 67.7%
31 7
Parallel Plays Hot Zone 65.4%
26 4
Shooting Star Bounty 60.0%
35 8
Hideout Bounty 62.5%
24 3
Flaring Phoenix Knockout 57.6%
33 7
Hard Rock Mine Gem Grab 60.9%
23 2
Belle's Rock Knockout 55.9%
34 8
New Horizons Knockout 53.8%
39 10
Safe(r) Zone Heist 52.4%
42 11
Sneaky Fields Brawl Ball 56.5%
23 2
Safe Zone Heist 48.8%
43 11
Ring of Fire Hot Zoneprev. season 50.0%
26 4
Out in the Open Knockout 48.6%
35 8
Layer Cake Bounty 46.9%
32 7
Bridge Too Far Heist 46.7%
30 6
Triple Dribble Brawl Ball 44.4%
18 0
Dueling Beetles Hot Zone 44.4%
27 4
Rustic Arcade Gem Grab 43.3%
30 6
Gem Fort Gem Grab 41.7%
24 3
Hot Potato Heistprev. season 41.9%
31 7
Double Swoosh Gem Grab 40.7%
27 4
Open Business Hot Zone 40.0%
25 3
Pinball Dreams Brawl Ball 36.8%
19 0
Pit Stop Heist 34.8%
23 2
Spiraling Out Brawl Ball 34.4%
32 7
Undermine Gem Grab 32.1%
28 5
Center Stage Brawl Ballprev. season 30.8%
26 4

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.6% 75.0%
2 Josias Legendary 23 35.4% 65.2%
3 死神s Legendary 20 34.7% 65.0%
4 神こむぎまる畑 Mythic 24 34.1% 58.3%
5 あいにゃ Legendary 32 33.2% 50.0%