Best map: Dry Season with 63.9% from 36 games.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Silver to Masters the win rate drops by 3.1 points (regression 47.4% to 44.2%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
65.5% | 29 | 6 | ||
Safe(r) Zone ![]() |
51.2% | 41 | 11 | ||
Safe Zone ![]() |
50.0% | 42 | 11 | ||
Bridge Too Far ![]() |
44.8% | 29 | 6 | ||
Hot Potato prev. season |
40.0% | 30 | 6 | ||
Pit Stop ![]() |
34.8% | 23 | 2 |
Direct duels in Heist: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.2% against Starr Nova in Brawl Ball. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.8%
3,284 games
Mico
53.1%
1,745 games
8-Bit
52.3%
2,725 games
Melodie
52.6%
1,058 games
Chuck
51.6%
1,715 games
Edgar
50.6%
3,708 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.9% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.7% | 65.2% |
| 3 | 死神s | Legendary | 20 | 35.0% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 23 | 34.8% | 60.9% |
| 5 | あいにゃ | Legendary | 32 | 33.5% | 50.0% |