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Nani

Marksman Epic Ranked · Bronze
48.6%Win rate across all maps
777Games
55Trust Score
35. of 105Rank by score

Best map: Dry Season with 63.9% from 36 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 35.BreadthCounter safetyStar rate
Win rate 63.48.6 %
Popularity 35.0.14 %
Breadth 53.17% of maps
Counter safety 40.25.6 %
Star rate 68.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 35.7% from 196 appearances08/21 — 44.0% from 91 appearances08/22 — 54.9% from 144 appearances08/23 — 52.2% from 113 appearances08/24 — 48.6% from 109 appearances08/25 — 62.1% from 124 appearances
35.7%08/20 62.1%08/25

Pick rate

08/20 — 0.2% from 196 appearances08/21 — 0.2% from 91 appearances08/22 — 0.2% from 144 appearances08/23 — 0.1% from 113 appearances08/24 — 0.1% from 109 appearances08/25 — 0.1% from 124 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 48.5% from 783 gamesSilver — 52.3% from 3,949 gamesGold — 49.9% from 48,371 gamesDiamond — 47.8% from 70,900 gamesMythic — 47.8% from 437,764 gamesLegendary — 48.4% from 156,389 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Dry Season Bounty 63.9%
36 9
Kaboom Canyon Heist 65.5%
29 6
Shooting Star Bounty 60.0%
35 8
Parallel Plays Hot Zone 62.5%
24 3
Hideout Bounty 63.6%
22 1
Flaring Phoenix Knockout 57.6%
33 7
Hard Rock Mine Gem Grab 63.2%
19 0
New Horizons Knockout 55.3%
38 10
Safe(r) Zone Heist 52.4%
42 11
Belle's Rock Knockout 53.3%
30 6
Sneaky Fields Brawl Ball 52.4%
21 1
Safe Zone Heist 48.8%
43 11
Ring of Fire Hot Zoneprev. season 50.0%
26 4
Out in the Open Knockout 48.5%
33 7
Layer Cake Bounty 48.4%
31 7
Dueling Beetles Hot Zone 48.0%
25 3
Triple Dribble Brawl Ball 44.4%
18 0
Bridge Too Far Heist 44.8%
29 6
Rustic Arcade Gem Grab 42.9%
28 5
Gem Fort Gem Grab 39.1%
23 2
Hot Potato Heistprev. season 40.0%
30 6
Double Swoosh Gem Grab 38.5%
26 4
Open Business Hot Zone 36.4%
22 1
Pinball Dreams Brawl Ball 33.3%
18 0
Pit Stop Heist 34.8%
23 2
Spiraling Out Brawl Ball 35.5%
31 7
Center Stage Brawl Ballprev. season 28.6%
21 1
Undermine Gem Grab 28.0%
25 3

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.0% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%