My roster

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Nani

Marksman Epic Ranked · Gold
49.7%Win rate across all maps
47,923Games
100Trust Score
51. of 105Rank by score

Best map: Shooting Star with 56.8% from 6,653 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 41.BreadthCounter safetyStar rate
Win rate 52.49.7 %
Popularity 41.0.37 %
Breadth 56.17% of maps
Counter safety 42.25.1 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 183 appearances08/05 — 51.3% from 587 appearances08/06 — 62.0% from 342 appearances08/20 — 53.2% from 8,688 appearances08/21 — 50.5% from 8,316 appearances08/22 — 47.7% from 6,834 appearances08/23 — 48.8% from 6,173 appearances08/24 — 48.2% from 9,295 appearances08/25 — 49.5% from 7,917 appearances08/26 — 46.1% from 700 appearances
48.1%08/04 46.1%08/26

Pick rate

08/04 — 0.4% from 183 appearances08/05 — 0.5% from 587 appearances08/06 — 0.4% from 342 appearances08/20 — 0.3% from 8,688 appearances08/21 — 0.3% from 8,316 appearances08/22 — 0.4% from 6,834 appearances08/23 — 0.4% from 6,173 appearances08/24 — 0.4% from 9,295 appearances08/25 — 0.4% from 7,917 appearances08/26 — 0.3% from 700 appearances
0.4%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.3% from 812 gamesSilver — 52.6% from 4,037 gamesGold — 49.8% from 49,342 gamesDiamond — 47.8% from 71,362 gamesMythic — 47.8% from 438,306 gamesLegendary — 48.4% from 156,551 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 13 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 56.8%
6653 87
Hideout Bounty 56.3%
5172 83
New Horizons Knockout 52.6%
4190 80
Bridge Too Far Heist 52.7%
3515 77
Out in the Open Knockout 51.8%
4509 81
Dry Season Bounty 50.2%
3661 78
Flaring Phoenix Knockout 50.0%
2821 74
Kaboom Canyon Heist 48.6%
1450 64
Rustic Arcade Gem Grab 47.9%
2287 71
Belle's Rock Knockout 46.9%
2087 70
Safe Zone Heist 45.0%
1601 66
Layer Cake Bounty 44.7%
1273 62
Safe(r) Zone Heist 43.8%
1571 65
Pinhole Punt Brawl Ball+Diamond + Mythic 37.5%
16 0
Beach Ball Brawl Ball+Diamond 36.8%
19 0
Pit Stop Heist 41.1%
870 56
Undermine Gem Grab 41.0%
583 50
Gem Fort Gem Grab 39.9%
576 50
Ring of Fire Hot Zone 39.5%
592 51
Hot Potato Heist 39.4%
813 55
Double Swoosh Gem Grab+Diamond 38.8%
786 55
Center Stage Brawl Ball+Diamond 38.3%
447 46
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 38.4%
3492 77
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 37.4%
3508 77
Pinball Dreams Brawl Ball+Diamond 36.9%
496 48
Hard Rock Mine Gem Grab 36.6%
674 53
Parallel Plays Hot Zone+Diamond 34.8%
509 48
Spiraling Out Brawl Ball+Diamond + Mythic 34.1%
507 48
Sneaky Fields Brawl Ball+Diamond + Mythicprev. season 33.9%
1286 62
Open Business Hot Zone+Diamond 32.5%
591 51
Triple Dribble Brawl Ball+Diamond + Mythic 31.4%
401 45
Dueling Beetles Hot Zone+Diamond 28.0%
403 45

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.7% 75.0%
2 Josias Legendary 23 35.5% 65.2%
3 死神s Legendary 20 34.8% 65.0%
4 神こむぎまる畑 Mythic 23 34.6% 60.9%
5 あいにゃ Legendary 32 33.3% 50.0%