My roster

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Nani

Marksman Epic Ranked · Mythic
46.4%Win rate across all maps
27,691Games
100Trust Score
88. of 105Rank by score

Best map: Shooting Star with 51.0% from 6,726 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 14.46.4 %
Popularity 56.0.76 %
Breadth 0.0% of maps
Counter safety 13.28.3 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/03 — 47.3% from 905 appearances08/04 — 48.2% from 5,270 appearances08/05 — 47.6% from 19,412 appearances08/06 — 47.5% from 12,123 appearances08/07 — 48.2% from 2,980 appearances08/08 — 48.1% from 2,732 appearances08/09 — 47.3% from 3,123 appearances08/10 — 47.5% from 9,113 appearances08/11 — 47.4% from 32,347 appearances08/12 — 47.7% from 51,682 appearances08/13 — 48.0% from 50,633 appearances08/14 — 47.5% from 46,246 appearances08/15 — 48.5% from 42,286 appearances08/16 — 47.9% from 42,142 appearances08/17 — 48.1% from 42,067 appearances08/18 — 48.2% from 36,503 appearances08/19 — 47.2% from 10,551 appearances08/20 — 48.0% from 856 appearances08/21 — 47.8% from 4,573 appearances08/22 — 46.0% from 4,958 appearances08/23 — 44.8% from 4,863 appearances08/24 — 46.4% from 6,998 appearances08/25 — 46.6% from 5,180 appearances
47.3%08/03 46.6%08/25

Pick rate

08/03 — 0.8% from 905 appearances08/04 — 0.8% from 5,270 appearances08/05 — 0.8% from 19,412 appearances08/06 — 0.7% from 12,123 appearances08/07 — 0.7% from 2,980 appearances08/08 — 0.7% from 2,732 appearances08/09 — 0.7% from 3,123 appearances08/10 — 0.8% from 9,113 appearances08/11 — 0.8% from 32,347 appearances08/12 — 0.8% from 51,682 appearances08/13 — 0.8% from 50,633 appearances08/14 — 0.7% from 46,246 appearances08/15 — 0.7% from 42,286 appearances08/16 — 0.7% from 42,142 appearances08/17 — 0.7% from 42,067 appearances08/18 — 0.7% from 36,503 appearances08/19 — 0.8% from 10,551 appearances08/20 — 0.7% from 856 appearances08/21 — 0.7% from 4,573 appearances08/22 — 0.7% from 4,958 appearances08/23 — 0.8% from 4,863 appearances08/24 — 0.8% from 6,998 appearances08/25 — 0.8% from 5,180 appearances
0.8%08/03 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.3% from 812 gamesSilver — 52.6% from 4,037 gamesGold — 49.8% from 49,342 gamesDiamond — 47.8% from 71,362 gamesMythic — 47.8% from 438,306 gamesLegendary — 48.4% from 156,551 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 30 rows are too thin for Mythic alone and add Diamond / Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 51.0%
6726 87
Hideout Bounty 48.8%
5056 83
Out in the Open Knockout 47.7%
3164 76
New Horizons Knockout 46.6%
1930 68
Bridge Too Far Heist 44.3%
4072 80
Flaring Phoenix Knockout 44.5%
737 54
Dry Season Bounty 43.1%
1464 64
Layer Cake Bountyprev. season 42.2%
6186 86
Kaboom Canyon Heist 41.0%
884 57
Rustic Arcade Gem Grab 40.3%
1047 59
Safe(r) Zone Heist 40.2%
681 53
Belle's Rock Knockout 39.3%
643 52
Gem Fort Gem Grabprev. season 39.1%
1617 66
Hard Rock Mine Gem Grabprev. season 39.0%
1990 69
Safe Zone Heist 38.5%
618 51
Undermine Gem Grabprev. season 38.2%
2314 71
Crystal Arcade Gem Grabprev. season 37.8%
3034 75
Pit Stop Heist+Diamond 37.2%
557 50
Deathcap Trap Gem Grabprev. season 37.2%
3061 75
Spiraling Out Brawl Ball+Legendary + Diamond 33.5%
203 35
Ring of Fire Hot Zoneprev. season 35.9%
3450 77
Double Swoosh Gem Grabprev. season 35.3%
1569 65
Hot Potato Heistprev. season 35.1%
3738 78
Pinball Dreams Brawl Ballprev. season 34.1%
1107 60
Sneaky Fields Brawl Ballprev. season 33.6%
738 54
Parallel Plays Hot Zoneprev. season 32.1%
1032 59
Dueling Beetles Hot Zoneprev. season 30.4%
588 51
Open Business Hot Zoneprev. season 30.2%
1169 61
Triple Dribble Brawl Ballprev. season 28.8%
660 52
Center Stage Brawl Ballprev. season 29.5%
946 58

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.7% 75.0%
2 Josias Legendary 23 35.5% 65.2%
3 死神s Legendary 20 34.8% 65.0%
4 神こむぎまる畑 Mythic 23 34.6% 60.9%
5 あいにゃ Legendary 32 33.3% 50.0%