Best map: Pit Stop with 57.4% from 10,045 games.
Wins early — in Heist 3.8 points better in short rounds than in long ones (56.4% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 12 earlier days are left out — below 246 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.7 — rewards skill: from Bronze to Masters the win rate climbs by 2.7 points (regression 51.1% to 53.7%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
56.7% | 4755 | 82 | ||
Triple Dribble ![]() |
53.1% | 3279 | 76 | ||
Center Stage ![]() |
52.4% | 2706 | 73 | ||
Pinball Dreams ![]() |
51.3% | 2137 | 70 | ||
Spiraling Out ![]() |
50.4% | 2272 | 71 | ||
Beach Ball +Mythic + Gold |
55.9% | 136 | 29 | ||
Pinhole Punt +Mythic + Gold |
51.2% | 84 | 21 |
Direct duels in Brawl Ball: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Najia in Knockout. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
59.2%
4,472 games
Doug
61.7%
899 games
Bull
56.9%
3,580 games
Griff
56.1%
6,429 games
Frank
56.5%
3,167 games
Edgar
55.6%
7,993 games
Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | gb's owner | Legendary | 20 | 36.9% | 75.0% |
| 2 | P CUP/やす子のフィアンセ | Mythic | 50 | 35.1% | 50.0% |
| 3 | adafa209 | Legendary | 20 | 35.0% | 65.0% |
| 4 | m. | Diamond | 25 | 34.1% | 56.0% |
| 5 | みじんこ | Mythic | 31 | 33.9% | 51.6% |