My roster

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EN

Nita

Damage Dealer Rare Ranked · Silver
48.0%Win rate across all maps
15,064Games
99Trust Score
48. of 105Rank by score
+6.7Skill bonus

Best map: Hot Potato with 62.4% from 1,280 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 19.Star rate
Win rate 51.48.0 %
Popularity 75.1.20 %
Breadth 79.33% of maps
Counter safety 19.19.5 %
Star rate 58.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 42.0% from 88 appearances08/05 — 45.6% from 149 appearances08/06 — 37.8% from 98 appearances08/20 — 41.5% from 3,294 appearances08/21 — 47.2% from 2,286 appearances08/22 — 51.7% from 1,873 appearances08/23 — 50.8% from 1,796 appearances08/24 — 52.1% from 2,736 appearances08/25 — 47.7% from 2,340 appearances08/26 — 48.0% from 739 appearances
42.0%08/04 48.0%08/26

Pick rate

08/04 — 1.4% from 88 appearances08/05 — 1.2% from 149 appearances08/06 — 1.3% from 98 appearances08/20 — 1.3% from 3,294 appearances08/21 — 1.2% from 2,286 appearances08/22 — 1.2% from 1,873 appearances08/23 — 1.2% from 1,796 appearances08/24 — 1.2% from 2,736 appearances08/25 — 1.1% from 2,340 appearances08/26 — 1.1% from 739 appearances
1.4%08/04 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.7 — rewards skill: from Bronze to Masters the win rate climbs by 6.7 points (regression 49.3% to 56.0%). The higher the tier, the better he does.

Bronze — 45.6% from 10,133 gamesSilver — 47.8% from 15,487 gamesGold — 51.8% from 138,839 gamesDiamond — 53.7% from 117,231 gamesMythic — 53.7% from 485,143 gamesLegendary — 54.0% from 78,032 gamesMasters — 58.3% from 1,059 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hot Potato Heist 62.4%
1280 62
Pit Stop Heist 58.6%
1050 59
Kaboom Canyon Heist 56.8%
1049 59
Bridge Too Far Heist 55.2%
797 55
Safe Zone Heist 53.7%
827 56
Safe(r) Zone Heist 53.7%
831 56
Sneaky Fields Brawl Ball 49.0%
612 51
Triple Dribble Brawl Ball 49.1%
505 48
Spiraling Out Brawl Ball 46.8%
524 49
Double Swoosh Gem Grab 46.8%
444 46
Undermine Gem Grab 46.6%
436 46
Open Business Hot Zone 46.0%
467 47
Beach Ball Brawl Ball 48.9%
45 12
Parallel Plays Hot Zone 45.5%
517 49
Gem Fort Gem Grab 45.5%
431 46
Hard Rock Mine Gem Grab 44.5%
438 46
Pinball Dreams Brawl Ball 44.1%
522 49
Deathcap Trap Gem Grabprev. season 42.1%
19 0
Dueling Beetles Hot Zone 43.3%
441 46
Center Stage Brawl Ball 42.8%
558 50
Layer Cake Bounty 41.9%
332 42
Rustic Arcade Gem Grab 41.7%
357 43
Pinhole Punt Brawl Ball 18.5%
27 4
Ring of Fire Hot Zone 39.1%
376 44
Dry Season Bounty 36.9%
347 43
Hideout Bounty 35.4%
316 41
Shooting Star Bounty 34.9%
292 40
Out in the Open Knockout 35.1%
316 41
Flaring Phoenix Knockout 32.0%
316 41
Belle's Rock Knockout 26.8%
314 41
New Horizons Knockout 25.9%
297 40

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 22 37.5% 77.3%
2 P CUP/やす子のフィアンセ Mythic 50 34.8% 50.0%
3 adafa209 Legendary 20 34.5% 65.0%
4 みじんこ Mythic 31 33.4% 51.6%
5 m. Mythic 26 33.4% 53.8%