My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nita

Damage Dealer Rare Ranked · Bronze
45.8%Win rate across all maps
9,165Games
92Trust Score
39. of 105Rank by score
+6.8Skill bonus

Best map: Bridge Too Far with 56.1% from 360 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 56.45.8 %
Popularity 86.1.62 %
Breadth 71.27% of maps
Counter safety 20.19.9 %
Star rate 58.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/20 — 46.0% from 1,545 appearances08/21 — 44.6% from 961 appearances08/22 — 48.1% from 1,377 appearances08/23 — 49.0% from 1,338 appearances08/24 — 44.7% from 1,761 appearances08/25 — 43.9% from 2,090 appearances08/26 — 40.9% from 93 appearances
46.0%08/20 40.9%08/26

Pick rate

08/20 — 1.6% from 1,545 appearances08/21 — 1.7% from 961 appearances08/22 — 1.7% from 1,377 appearances08/23 — 1.7% from 1,338 appearances08/24 — 1.6% from 1,761 appearances08/25 — 1.6% from 2,090 appearances08/26 — 1.4% from 93 appearances
1.6%08/20 1.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.8 — rewards skill: from Bronze to Masters the win rate climbs by 6.8 points (regression 49.2% to 56.0%). The higher the tier, the better he does.

Bronze — 45.7% from 9,202 gamesSilver — 47.7% from 14,488 gamesGold — 51.7% from 130,664 gamesDiamond — 53.7% from 114,414 gamesMythic — 53.7% from 483,756 gamesLegendary — 54.0% from 77,678 gamesMasters — 58.1% from 1,055 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Bridge Too Far Heist 56.1%
360 43
Hot Potato Heist 52.4%
374 44
Safe Zone Heist 52.4%
359 43
Pit Stop Heist 51.1%
368 44
Double Swoosh Gem Grab 51.1%
311 41
Safe(r) Zone Heist 50.4%
357 43
Sneaky Fields Brawl Ball 50.2%
333 42
Kaboom Canyon Heist 49.3%
349 43
Gem Fort Gem Grab 47.4%
306 41
Pinball Dreams Brawl Ball 46.9%
307 41
Undermine Gem Grab 46.8%
299 40
Ring of Fire Hot Zone 46.4%
343 43
Hard Rock Mine Gem Grab 46.4%
295 40
Rustic Arcade Gem Grab 46.1%
330 42
Spiraling Out Brawl Ball 45.3%
322 42
Parallel Plays Hot Zone 45.0%
298 40
Center Stage Brawl Ball 44.0%
323 42
Flaring Phoenix Knockout 43.5%
306 41
Dueling Beetles Hot Zone 43.4%
339 42
Dry Season Bounty 43.3%
330 42
Open Business Hot Zone 42.9%
347 43
Triple Dribble Brawl Ball 42.9%
331 42
Layer Cake Bounty 42.2%
327 42
New Horizons Knockout 40.8%
311 41
Belle's Rock Knockout 39.2%
314 41
Hideout Bounty 38.9%
296 40
Shooting Star Bounty 37.8%
296 40
Out in the Open Knockout 36.0%
328 42

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.8% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 34.9% 65.0%
4 みじんこ Mythic 31 33.8% 51.6%
5 m. Mythic 26 33.7% 53.8%