My roster

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EN

Nita

Damage Dealer Rare Ranked · Diamond
53.8%Win rate across all maps
65,090Games
100Trust Score
15. of 105Rank by score
+6.8Skill bonus

Best map: Pit Stop with 57.4% from 10,129 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (56.6% against 52.4%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 31.Star rate
Win rate 85.53.8 %
Popularity 60.0.81 %
Breadth 85.43% of maps
Counter safety 31.29.5 %
Star rate 58.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 53.6% from 457 appearances08/04 — 53.5% from 1,992 appearances08/05 — 54.0% from 5,685 appearances08/06 — 56.1% from 5,420 appearances08/11 — 52.4% from 967 appearances08/12 — 50.5% from 2,598 appearances08/13 — 53.0% from 3,838 appearances08/14 — 53.6% from 4,535 appearances08/15 — 52.8% from 4,635 appearances08/16 — 53.8% from 5,297 appearances08/17 — 53.1% from 5,961 appearances08/18 — 53.5% from 5,584 appearances08/19 — 51.8% from 1,385 appearances08/20 — 54.4% from 7,789 appearances08/21 — 54.1% from 15,760 appearances08/22 — 53.2% from 10,965 appearances08/23 — 54.0% from 8,895 appearances08/24 — 54.1% from 11,920 appearances08/25 — 53.1% from 9,241 appearances08/26 — 57.3% from 520 appearances
53.6%08/03 57.3%08/26

Pick rate

08/03 — 1.1% from 457 appearances08/04 — 1.1% from 1,992 appearances08/05 — 1.0% from 5,685 appearances08/06 — 1.0% from 5,420 appearances08/11 — 1.0% from 967 appearances08/12 — 1.0% from 2,598 appearances08/13 — 1.0% from 3,838 appearances08/14 — 1.1% from 4,535 appearances08/15 — 1.1% from 4,635 appearances08/16 — 1.1% from 5,297 appearances08/17 — 1.2% from 5,961 appearances08/18 — 1.1% from 5,584 appearances08/19 — 1.1% from 1,385 appearances08/20 — 0.6% from 7,789 appearances08/21 — 0.8% from 15,760 appearances08/22 — 0.8% from 10,965 appearances08/23 — 0.9% from 8,895 appearances08/24 — 0.9% from 11,920 appearances08/25 — 0.9% from 9,241 appearances08/26 — 0.9% from 520 appearances
1.1%08/03 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.8 — rewards skill: from Bronze to Masters the win rate climbs by 6.8 points (regression 49.2% to 56.0%). The higher the tier, the better he does.

Bronze — 45.7% from 9,202 gamesSilver — 47.7% from 14,488 gamesGold — 51.7% from 130,664 gamesDiamond — 53.7% from 114,414 gamesMythic — 53.7% from 483,756 gamesLegendary — 54.0% from 77,678 gamesMasters — 58.1% from 1,055 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 8 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 57.4%
10129 93
Hot Potato Heist 57.1%
10479 94
Sneaky Fields Brawl Ball 56.7%
4855 82
Double Swoosh Gem Grab 55.7%
1838 68
Kaboom Canyon Heist 54.2%
4849 82
Parallel Plays Hot Zone 53.6%
3240 76
Open Business Hot Zone 54.9%
1268 62
Triple Dribble Brawl Ball 53.3%
3343 77
Dueling Beetles Hot Zone 54.2%
1615 66
Hard Rock Mine Gem Grab 54.0%
1216 61
Gem Fort Gem Grab 53.5%
1348 63
Safe(r) Zone Heist 52.3%
3181 76
Center Stage Brawl Ball 52.4%
2757 74
Beach Ball Brawl Ball+Mythic + Gold 57.4%
251 38
Undermine Gem Grab 52.3%
1154 61
Pinball Dreams Brawl Ball 51.2%
2182 70
Crystal Arcade Gem Grabprev. season 51.5%
1247 62
Deathcap Trap Gem Grabprev. season 51.5%
1065 59
Spiraling Out Brawl Ball 50.4%
2305 71
Pinhole Punt Brawl Ball+Mythic + Gold 54.9%
206 35
Safe Zone Heist 49.1%
3214 76
Bridge Too Far Heist 48.7%
2661 73
Ring of Fire Hot Zone 46.3%
754 54
Rustic Arcade Gem Grab 46.7%
430 46
New Horizons Knockout+Mythicprev. season 44.3%
1316 63
Layer Cake Bounty 44.5%
497 48
Dry Season Bounty+Mythicprev. season 43.7%
1526 65
Out in the Open Knockout+Mythicprev. season 42.7%
1301 62
Belle's Rock Knockout+Mythicprev. season 41.5%
1761 67
Shooting Star Bounty+Mythicprev. season 39.3%
1068 60
Flaring Phoenix Knockoutprev. season 38.7%
576 50
Hideout Bounty+Mythicprev. season 36.1%
1258 62

Who beats Nita and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 gb's owner Legendary 20 36.8% 75.0%
2 P CUP/やす子のフィアンセ Mythic 50 35.1% 50.0%
3 adafa209 Legendary 20 34.9% 65.0%
4 みじんこ Mythic 31 33.8% 51.6%
5 m. Mythic 26 33.7% 53.8%