For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Only Deathcap Trap. 08/08 to 08/26, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/26.
Direct duels in Gem Grab: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.9%
10,955 games
Clancy
61.9%
2,383 games
Doug
57.4%
3,251 games
Ash
57.0%
3,269 games
Jessie
56.7%
3,562 games
Tara
55.5%
5,278 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 40.8% | 91.3% |
| 2 | IU|Madara™ | Legendary | 34 | 39.9% | 73.5% |
| 3 | Qin Shi Mob📯 | Legendary | 34 | 39.1% | 70.6% |
| 4 | チー牛の神 | Diamond | 41 | 39.1% | 65.9% |
| 5 | 쿠로시바 | Mythic | 39 | 38.9% | 66.7% |