For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Healthy Middle Ground. 08/13 to 08/19, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/19.
Direct duels in Knockout: how Nori does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Healthy Middle Ground. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nori runs in 2 circles — whoever Nori beats beats someone who in turn beats Nori. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.3%
5,214 games
Pearl
59.5%
4,893 games
Grom
56.3%
7,463 games
Tick
55.6%
21,643 games
Brock
54.0%
62,228 games
Mr. P
55.9%
2,070 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | YT:Linglin_b s | Masters | 43 | 42.5% | 72.1% |
| 2 | 圧だけでプロ | Mythic | 23 | 42.0% | 91.3% |
| 3 | 尺aphⱠàĐ 🤍🧸 | Masters | 29 | 41.3% | 79.3% |
| 4 | IU|Madara™ | Legendary | 34 | 41.0% | 73.5% |
| 5 | SW| Sam 🩵 | Legendary | 35 | 40.6% | 71.4% |