My roster

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EN

Nori

Legendary Ranked · Gold Brawl Ball
46.2%Win rate in Brawl Ball
120,111Games
100Trust Score
50. of 105Rank in Brawl Ball
−5.6Skill bonus

Best map: Pit Stop with 59.8% from 40,048 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 20.Star rate
Win rate 50.46.2 %
Popularity 96.5.08 %
Breadth 63.20% of maps
Counter safety 20.31.2 %
Star rate 81.26.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.

Win rate

08/06 — 44.2% from 337 appearances08/20 — 52.1% from 12,340 appearances08/21 — 49.9% from 12,674 appearances08/22 — 44.9% from 8,664 appearances08/23 — 45.7% from 7,903 appearances08/24 — 44.8% from 30,919 appearances08/25 — 45.0% from 42,542 appearances08/26 — 45.1% from 5,069 appearances
44.2%08/06 45.1%08/26

Pick rate

08/06 — 2.6% from 337 appearances08/20 — 2.8% from 12,340 appearances08/21 — 2.9% from 12,674 appearances08/22 — 3.0% from 8,664 appearances08/23 — 2.9% from 7,903 appearances08/24 — 6.7% from 30,919 appearances08/25 — 10.5% from 42,542 appearances08/26 — 10.6% from 5,069 appearances
2.6%08/06 10.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.6 points (regression 51.0% to 45.5%). Higher up he gets outplayed.

Bronze — 77.0% from 4,870 gamesSilver — 58.5% from 9,788 gamesGold — 46.2% from 120,571 gamesDiamond — 46.1% from 60,322 gamesMythic — 48.0% from 170,837 gamesLegendary — 49.3% from 39,476 gamesMasters — 49.9% from 669 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 47.8%
26109 100
Pinball Dreams Brawl Ball 47.1%
24662 100
Triple Dribble Brawl Ball 46.9%
23754 100
Center Stage Brawl Ball 45.2%
22041 100
Pinhole Punt Brawl Ball 46.3%
1310 63
Beach Ball Brawl Ball 45.5%
1329 63
Sneaky Fields Brawl Ball 43.6%
20906 100

Against whom

Direct duels in Brawl Ball: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.5% against Doug in Brawl Ball. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jacky 57.8% 1,376 games Clancy 56.4% 1,641 games Ash 55.1% 2,824 games Bibi 53.7% 18,326 games Griff 53.6% 25,184 games Doug 53.8% 3,415 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.2% 91.3%
2 IU|Madara™ Legendary 31 39.8% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.3% 85.7%
5 TizzC🏴 Legendary 33 39.0% 69.7%