Best map: Pit Stop with 59.8% from 40,048 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/06 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.
Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.6 points (regression 51.0% to 45.5%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
47.8% | 26109 | 100 | ||
Pinball Dreams ![]() |
47.1% | 24662 | 100 | ||
Triple Dribble ![]() |
46.9% | 23754 | 100 | ||
Center Stage ![]() |
45.2% | 22041 | 100 | ||
Pinhole Punt ![]() |
46.3% | 1310 | 63 | ||
Beach Ball ![]() |
45.5% | 1329 | 63 | ||
Sneaky Fields ![]() |
43.6% | 20906 | 100 |
Direct duels in Brawl Ball: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.5% against Doug in Brawl Ball. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
57.8%
1,376 games
Clancy
56.4%
1,641 games
Ash
55.1%
2,824 games
Bibi
53.7%
18,326 games
Griff
53.6%
25,184 games
Doug
53.8%
3,415 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.2% | 91.3% |
| 2 | IU|Madara™ | Legendary | 31 | 39.8% | 74.2% |
| 3 | 쿠로시바 | Mythic | 39 | 39.4% | 66.7% |
| 4 | ohwhyhellothere | Legendary | 21 | 39.3% | 85.7% |
| 5 | TizzC🏴 | Legendary | 33 | 39.0% | 69.7% |