My roster

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EN

Nori

Legendary Ranked · Diamond
51.7%Win rate across all maps
324,953Games
100Trust Score
34. of 105Rank by score
−2.2Skill bonus

Best map: Pit Stop with 60.9% from 18,519 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 27.Star rate
Win rate 67.51.7 %
Popularity 96.4.03 %
Breadth 63.23% of maps
Counter safety 27.28.8 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 18 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Picked more often — 4.8% to 5.5% pick rate, up 16 %. The win rate moved 0.8 points down.

Win rate

08/06 — 48.4% from 17,610 appearances08/10 — 51.5% from 548 appearances08/11 — 49.0% from 2,180 appearances08/12 — 46.8% from 5,843 appearances08/13 — 49.0% from 9,784 appearances08/14 — 49.2% from 11,209 appearances08/15 — 48.4% from 12,362 appearances08/16 — 48.4% from 13,542 appearances08/17 — 48.9% from 14,850 appearances08/18 — 49.3% from 14,885 appearances08/19 — 48.2% from 4,059 appearances08/20 — 54.5% from 40,984 appearances08/21 — 52.5% from 75,521 appearances08/22 — 52.5% from 49,956 appearances08/23 — 52.7% from 37,387 appearances08/24 — 50.3% from 63,054 appearances08/25 — 49.1% from 55,006 appearances08/26 — 48.7% from 3,045 appearances
48.4%08/06 48.7%08/26

Pick rate

08/06 — 3.4% from 17,610 appearances08/10 — 2.1% from 548 appearances08/11 — 2.2% from 2,180 appearances08/12 — 2.3% from 5,843 appearances08/13 — 2.6% from 9,784 appearances08/14 — 2.7% from 11,209 appearances08/15 — 2.9% from 12,362 appearances08/16 — 2.8% from 13,542 appearances08/17 — 2.9% from 14,850 appearances08/18 — 3.0% from 14,885 appearances08/19 — 3.2% from 4,059 appearances08/20 — 3.4% from 40,984 appearances08/21 — 3.7% from 75,521 appearances08/22 — 3.6% from 49,956 appearances08/23 — 3.6% from 37,387 appearances08/24 — 4.8% from 63,054 appearances08/25 — 5.5% from 55,006 appearances08/26 — 5.0% from 3,045 appearances
3.4%08/06 5.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.2 points (regression 53.6% to 51.4%). Higher up he gets outplayed.

Bronze — 79.0% from 27,571 gamesSilver — 60.5% from 59,490 gamesGold — 50.4% from 845,016 gamesDiamond — 51.0% from 432,683 gamesMythic — 52.4% from 1,443,507 gamesLegendary — 54.4% from 306,474 gamesMasters — 54.8% from 4,708 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 60.9%
18519 100
Safe(r) Zone Heist 60.4%
16796 100
Safe Zone Heist 60.4%
16638 100
Kaboom Canyon Heist 60.1%
18003 100
Bridge Too Far Heist 58.9%
16019 100
Hot Potato Heist 58.3%
16786 100
Dueling Beetles Hot Zone 51.2%
9422 92
Parallel Plays Hot Zone 50.1%
14215 98
Ring of Fire Hot Zone 50.1%
9100 92
Open Business Hot Zone 50.0%
9619 92
Belle's Rock Knockout 49.5%
11257 95
Hard Rock Mine Gem Grab 49.0%
10796 94
Rustic Arcade Gem Grab 48.8%
10835 94
New Horizons Knockout 48.6%
10286 93
Layer Cake Bounty 48.5%
10935 94
Undermine Gem Grab 48.3%
11062 94
Spiraling Out Brawl Ball 48.3%
9899 93
Flaring Phoenix Knockout 48.1%
9654 92
Triple Dribble Brawl Ball 48.0%
9266 92
Crystal Arcade Gem Grabprev. season 48.4%
4368 81
Gem Fort Gem Grab 47.6%
11106 95
Dry Season Bounty 47.5%
9862 93
Pinball Dreams Brawl Ball 47.3%
9363 92
Double Swoosh Gem Grab 46.6%
9998 93
Hideout Bounty 45.9%
10064 93
Deathcap Trap Gem Grabprev. season 46.3%
4363 81
Out in the Open Knockout 45.9%
8915 91
Pinhole Punt Brawl Ball+Mythic + Gold 46.7%
1748 67
Center Stage Brawl Ball 45.0%
8858 91
Beach Ball Brawl Ball+Mythic + Gold 45.7%
1736 67
Shooting Star Bounty 44.5%
8852 91
Sneaky Fields Brawl Ball 43.9%
8298 90

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.2% 91.3%
2 IU|Madara™ Legendary 31 39.8% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.3% 85.7%
5 TizzC🏴 Legendary 33 39.0% 69.7%