My roster

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EN

Nori

Legendary Ranked · Gold
50.3%Win rate across all maps
906,693Games
100Trust Score
35. of 105Rank by score
−2.5Skill bonus

Best map: Pit Stop with 59.8% from 40,976 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 60.Counter safetyStar rate
Win rate 62.50.3 %
Popularity 98.6.73 %
Breadth 60.20% of maps
Counter safety 62.29.0 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/26, 14 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/26.

Steadily picked — the pick rate sits at 12.3% and has not shifted measurably of late.

Win rate

08/06 — 49.0% from 2,390 appearances08/13 — 46.4% from 84 appearances08/14 — 33.3% from 99 appearances08/15 — 40.4% from 114 appearances08/16 — 48.8% from 125 appearances08/17 — 44.5% from 155 appearances08/18 — 42.4% from 184 appearances08/20 — 56.9% from 98,538 appearances08/21 — 54.6% from 99,294 appearances08/22 — 50.8% from 69,184 appearances08/23 — 50.6% from 62,466 appearances08/24 — 48.7% from 221,112 appearances08/25 — 48.2% from 296,816 appearances08/26 — 47.4% from 59,283 appearances
49.0%08/06 47.4%08/26

Pick rate

08/06 — 2.8% from 2,390 appearances08/13 — 2.1% from 84 appearances08/14 — 2.4% from 99 appearances08/15 — 2.4% from 114 appearances08/16 — 2.1% from 125 appearances08/17 — 2.3% from 155 appearances08/18 — 3.0% from 184 appearances08/20 — 3.9% from 98,538 appearances08/21 — 4.1% from 99,294 appearances08/22 — 4.2% from 69,184 appearances08/23 — 4.2% from 62,466 appearances08/24 — 8.5% from 221,112 appearances08/25 — 12.7% from 296,816 appearances08/26 — 12.2% from 59,283 appearances
2.8%08/06 12.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.5 points (regression 53.7% to 51.2%). Higher up he gets outplayed.

Bronze — 79.1% from 31,765 gamesSilver — 60.4% from 65,628 gamesGold — 50.2% from 909,973 gamesDiamond — 50.9% from 442,567 gamesMythic — 52.4% from 1,447,257 gamesLegendary — 54.4% from 307,557 gamesMasters — 54.8% from 4,728 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 2 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 59.8%
40976 100
Kaboom Canyon Heist 59.2%
42953 100
Safe(r) Zone Heist 58.4%
35122 100
Safe Zone Heist 58.0%
34967 100
Bridge Too Far Heist 57.5%
33964 100
Hot Potato Heist 57.0%
37556 100
Parallel Plays Hot Zone 49.8%
33695 100
Belle's Rock Knockout 49.1%
36621 100
Open Business Hot Zone 49.1%
24718 100
Dueling Beetles Hot Zone 49.1%
23801 100
Hard Rock Mine Gem Grab 48.7%
36292 100
Ring of Fire Hot Zone 48.5%
21061 100
Undermine Gem Grab 48.3%
35013 100
New Horizons Knockout 48.3%
31617 100
Rustic Arcade Gem Grab 48.2%
34465 100
Layer Cake Bounty 47.9%
37656 100
Spiraling Out Brawl Ball 47.9%
28419 100
Gem Fort Gem Grab 47.5%
34461 100
Dry Season Bounty 47.4%
36219 100
Crystal Arcade Gem Grab+Diamondprev. season 48.2%
4469 81
Flaring Phoenix Knockout 47.2%
32473 100
Pinball Dreams Brawl Ball 47.1%
26886 100
Out in the Open Knockout 46.8%
31287 100
Double Swoosh Gem Grab 46.8%
32274 100
Triple Dribble Brawl Ball 46.7%
26007 100
Hideout Bounty 46.6%
34770 100
Shooting Star Bounty 45.7%
30342 100
Deathcap Trap Gem Grab+Diamondprev. season 46.0%
4490 81
Center Stage Brawl Ball 45.1%
24239 100
Beach Ball Brawl Ball 46.0%
3043 75
Pinhole Punt Brawl Ball 45.6%
2789 74
Sneaky Fields Brawl Ball 43.6%
23007 100

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.0% 91.3%
2 IU|Madara™ Legendary 34 40.1% 73.5%
3 チー牛の神 Diamond 41 39.2% 65.9%
4 쿠로시바 Mythic 39 39.1% 66.7%
5 TizzC🏴 Legendary 39 39.1% 66.7%