My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nori

Legendary Ranked · Mythic Heist
64.9%Win rate in Heist
23,760Games
100Trust Score
1. of 105Rank in Heist
+13.8Skill bonus

Best map: Safe Zone with 66.1% from 4,002 games.

Wins early — in Bounty 5.2 points better in short rounds than in long ones (49.3% against 44.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 76.Counter safetyStar rate
Win rate 99.64.9 %
Popularity 89.2.71 %
Breadth 76.23% of maps
Counter safety 99.49.9 %
Star rate 97.40.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 20 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 2.8% and has not shifted measurably of late.

Win rate

08/06 — 64.8% from 4,360 appearances08/07 — 68.7% from 1,217 appearances08/08 — 63.3% from 1,132 appearances08/09 — 69.2% from 1,385 appearances08/10 — 68.0% from 4,605 appearances08/11 — 67.0% from 17,115 appearances08/12 — 66.6% from 29,023 appearances08/13 — 66.1% from 30,501 appearances08/14 — 65.6% from 30,701 appearances08/15 — 66.4% from 29,687 appearances08/16 — 65.7% from 28,883 appearances08/17 — 66.2% from 29,754 appearances08/18 — 66.0% from 26,178 appearances08/19 — 65.0% from 7,945 appearances08/20 — 67.3% from 569 appearances08/21 — 67.5% from 3,553 appearances08/22 — 67.4% from 3,870 appearances08/23 — 67.1% from 3,928 appearances08/24 — 62.6% from 6,913 appearances08/25 — 62.4% from 4,742 appearances
64.8%08/06 62.4%08/25

Pick rate

08/06 — 1.8% from 4,360 appearances08/07 — 2.2% from 1,217 appearances08/08 — 2.1% from 1,132 appearances08/09 — 2.3% from 1,385 appearances08/10 — 2.8% from 4,605 appearances08/11 — 2.9% from 17,115 appearances08/12 — 3.1% from 29,023 appearances08/13 — 3.2% from 30,501 appearances08/14 — 3.4% from 30,701 appearances08/15 — 3.5% from 29,687 appearances08/16 — 3.4% from 28,883 appearances08/17 — 3.5% from 29,754 appearances08/18 — 3.6% from 26,178 appearances08/19 — 3.9% from 7,945 appearances08/20 — 2.2% from 569 appearances08/21 — 2.8% from 3,553 appearances08/22 — 2.8% from 3,870 appearances08/23 — 3.0% from 3,928 appearances08/24 — 3.8% from 6,913 appearances08/25 — 3.9% from 4,742 appearances
1.8%08/06 3.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.8 — rewards skill: from Bronze to Masters the win rate climbs by 13.8 points (regression 55.8% to 69.6%). The higher the tier, the better he does.

Bronze — 81.2% from 5,883 gamesSilver — 65.9% from 12,582 gamesGold — 58.4% from 220,995 gamesDiamond — 60.0% from 118,551 gamesMythic — 66.0% from 266,246 gamesLegendary — 68.6% from 66,509 gamesMasters — 70.3% from 870 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Safe Zone Heist 66.1%
4002 79
Pit Stop Heist 65.7%
3602 78
Bridge Too Far Heist 65.4%
4056 79
Kaboom Canyon Heist 65.3%
3959 79
Safe(r) Zone Heist 63.8%
3882 79
Hot Potato Heist 63.5%
4259 80

Against whom

Direct duels in Heist: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.8% against Doug in Brawl Ball. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Mico 66.8% 25,185 games Bull 67.1% 13,101 games Carl 66.6% 9,549 games Bibi 66.5% 6,462 games Chuck 65.3% 20,420 games Jessie 65.2% 24,735 games

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.1% 91.3%
2 IU|Madara™ Legendary 31 39.6% 74.2%
3 쿠로시바 Mythic 39 39.2% 66.7%
4 TizzC🏴 Legendary 39 39.2% 66.7%
5 ohwhyhellothere Legendary 21 39.1% 85.7%